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*YOU DON'T HAVE TO COLLECT ALL THE NOTES!* Just letting you know. The ending text changes a little based on how many notes you collect/your time, although if you're curious the code is here: github.com/seanhogan
Timelapse of its creation! http://www.youtube.com/wa tch?v=rAZlTgyMqYQ&feature =youtu.be
More info! http://www.ludumdare.com/
There is no preloader - you might have to wait a while, although it's only 1.9 MB.
Wow, the in-game title is even wrong. I laughed really hard at that - ah, 48-hour games. I guess I *could* have fixed that, but whatever. o_o
I made this for Ludum Dare 22's 48 hour competition. It's my first game I've submitted - I made it using Flixel as the framework, and some other tools for drawing/music. Let me know what you think.
It's a platformer, with an element of urgency and time. It's alright.
The story is ridiculous and explained within.
Left/right - move
Up - interact
X - jump
P - pause/view instructions
Q - toggle autopause
this is fun but inspiration dave is fun-er :D!!!
It was OK but things seemed all over the place and not very fun.
play inspiration dave!! :)
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As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
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