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Look out for the hotdogs!!
Good idea, needs more developing.
I like the idea, but the game needs more work for it to live up to its full potential.
Make the hitbox more distinct. I have no idea how I dodge some things but get hit by others.
Maybe add levels or a story mode? A hot dog boss would be awesome.
It functions. That is literally its only virtue here. What has the player gained from this? Why does it matter? Friends, we have to stop confusing "functional" with "good." We can do more than this. Come on-- The graphics are dull and static, there is no plot and barely anything resembling an aesthetic. We can do better than this.
The only thing that i found wrong with the game was that if you right click on your plane, and move your mouse out of the game window, and left click, the plane disappears, and you can go on forever.
gets ral boring after a while and it takes too long for it to get difficult. there isnt really much when it comes tto differenct enemies to avoid.
Good start. Show me more
I think it has a lot of potential. Try adding a story mode (which can be as simple as white text on a black background.)
How did people first become aware of the rain of hotdog carts? Did scientists standing in a lab somewhere figure it out and the plane is just an evacuation attempt? Or did the military see lots of bleeps on radar screens that weren't consistent with missiles and assumed it was aliens, meteors, or that our universe is merging with a parallel universe that is made of hotdogs (if so, are hot dog carts actually intelligent?)
However you choose to write the plot, I want to be brought to tears by a dramatic story of human survival.
Does anyone ever find out what is causing the hot dog carts?
---multiple levels with short term goals---
The game can be broken into levels with simple goals like "collect 10 hearts in 2 minutes" or "get to the landing pad and avoid all mountains" The story you write can be interjected between the levels. Also consider having different backgrounds for each level. Forests, neighborhoods, cities, mountain scapes, sea scapes, space, other planets, the center of the sun, underwater, in someone's overgrown garden (with the main character or the plane they're in shrunk down to the size of a bumble bee)
You might also want to have a point and click mini-game in between the flying game. So, for example... you could have a point and click mini game where the plane has crash landed on Manhattan island and you have to collect food, fresh water, and repair supplies before you can take off again.
---upgrades and different looking enemies---
I like seeing different types of enemies and different looks for the player's character (which would be the plane).
The upgrade can just be a new skin for the plane. So... the plane might start out being a kid's wagon with cardboard wings that can hold two passengers and the kid has to flap his arms to keep afloat (the kid uses his flying wagon to try to rescue his school friend who lives across the town), then the kids quickly build cardboard wings onto a minivan, a 4 passenger plane, a seven- forty-seven, the X-men's jet, a space shuttle, the Capitan Kerks' Enterprise, the death star, and so on.
Enemies might be single hotdog carts, hot dogs, the wiener-mobile, flying hotdog factories, aliens, tentacle hentai pictures, sausage links, spatula welding fry cooks...
What I'm trying to say is that I see promise in both your game as it exist right now and your creative ability, but the game is still pretty bare bones. I want to see what you can make when you put your full creative force into this project.
I wish you luck and pie and pasta.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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