I like the title and idea but quite frankly this isn't exciting or interesting.
Entered into the Ludum Dare 22 competition and created in less than seven hours. The theme was 'Alone'.
Expecting a Call is a game in which you play as sixteen separate individuals, each anxiously awaiting a phone call in their apartment.
Left-click on an apartment to make its tenant answer the phone.
I like the title and idea but quite frankly this isn't exciting or interesting.
Type of game i wish i had a mouse for.
Nice idea for a game.
wish there was a punishment for missing calls though...
...... yea ok im done...
Needs some work
It's an alright premise, but it needs an objective. With no obvious levels, score limit or punishments for mistakes, there is very little drive for me to continue playing. Also, simply clicking on the windows isn't a huge challenge, something you tried to make up for by making large combos of rooms light up at once. This doesn't really add any challenge, cause I can just ignore half of them and nothing bad will happen.
I know what you mean. Outside of the context of LD48, I may have spent more time making the gameplay more involved, but I wasn't sure about how much more time I'd have to work on it. In the time I did spend with it, I didn't have any ideas I liked for adding a lose condition, etc.
For me, the theme (both the Ludum Dare theme and the specific theme of my game) was paramount. I totally acknowledge that this approach can be at the expense of fun.
Thanks for your feedback!