Credits & Info

Dec 16, 2011 | 7:46 PM EST

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Author Comments

OĆ­che Mhaith (pronouced "Ee-ha why") is a short game by Increpare and I.



Rated 2.5 / 5 stars

Had to play this twice to accurately compose what I thought about this. (May be a bit spoilerrific so if you care, may want to read this after you play the game)

Story - Pretty good. Here we have a abused little girl who suddenly loses her family, but since it is the only life she has ever known she goes out of her way to bring them back. To have them reject her once again at the end added a interesting depth to the story. What makes the story deeper and more emotional is the fact that this is a tale you could possibly find out in the real world somewhere (minus the resurrection part of course), so there's a element of realism. 1 star

Graphics - Graphics have never been a big deal to me, so I'm alright with it. Have I seen better? Yes, but that has nothing to do with this. Only thing that bugged me was the animation with the father wanking at the computer. Just looked weird to me. 1/2 star

Sound - Suits it's purpose. Accurately fits the mood of the game. A issue I had though was with the sound you had for walking in and out of doors. Made me loathe doing it. 1/2 star

Gameplay - Lacking. Severely lacking. The game is short, and there is absolutely nothing to do. While I usually don't mind the whole "walking around while pressing a single button" type of games, I do mind when that's all there is to the game. What you can interact with is limited, and the whole world basically consists of 5 rooms and a hallway. The most time consuming part of the game is the weird resurrection program, which indecently seemed to me like an after thought. If the girl had the Necronomicon in her room then I would have accepted it because it would have fit the game, but to just randomly have a resurrection program on the family computer? Doesn't quite fit to me. Now if someone reads this they may come up with the argument that the parents had it there to use for the brother. While this is true, there are two issues I have with that line of logic. One being that, maybe it was just me and I missed some crucial bit of info, the fact that the brother was dead is never really apparent until the end of the game. I myself simply thought that he was on a trip somewhere. The other is that if the program was for the brother, then why didn't they simply use it? It is very clear that the program works AND that they actually love their son so what stopped them? The saving grace for this section is the dialogue which I found offensively humorous. Taking the same dialogue and putting it into a more upbeat game would have possibly had me rofling all over the place. 1/2 star

Overall - For what it is, the game is all right. Could it have been better? Yes, but that's neither here nor there. If you choose to make a game like this again a simple suggestion I have would be to expand the world a bit. Let us go outside those 5 rooms and catch a glimpse of the world beyond that was hinted at during the beginning of the game. Another way to go about it would be the multiple ending route. With the program, we could choose what type of personality the parents and the dog had so why not let people play with it a bit and see what sort of different outcomes there could be had. Score: 2.5 stars

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Rated 2.5 / 5 stars

that poor little girl.

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Rated 2 / 5 stars

I am pretty angry because I spent a lot time trying to figure out the code, and finally I tried to check out ALL combinations, and it's still wrong. Can't you make algorithm making any sense?


Rated 2 / 5 stars

whats the code?


Rated 2 / 5 stars