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Oíche Mhaith (pronouced "Ee-ha why") is a short game by Increpare and I.
This game made me sad.
Played this on increpare.com after reading about it in Totally Dublin. Cluiche mhaith, very interesting! TÃ¡ an cluiche ag caint faio na fadhbanna in Eirinn agus is aoibhinn lion sin. Ba mhaith liom do cluiche eile a imirt!
Sorry my irish isn't the best :P But keep it up, I like the kind of story you were communicating and the irish cultural references. Maybe work on gameplay a little, but the style was definitely very suitable, definitely made an impact!
Had to play this twice to accurately compose what I thought about this. (May be a bit spoilerrific so if you care, may want to read this after you play the game)
Story - Pretty good. Here we have a abused little girl who suddenly loses her family, but since it is the only life she has ever known she goes out of her way to bring them back. To have them reject her once again at the end added a interesting depth to the story. What makes the story deeper and more emotional is the fact that this is a tale you could possibly find out in the real world somewhere (minus the resurrection part of course), so there's a element of realism. 1 star
Graphics - Graphics have never been a big deal to me, so I'm alright with it. Have I seen better? Yes, but that has nothing to do with this. Only thing that bugged me was the animation with the father wanking at the computer. Just looked weird to me. 1/2 star
Sound - Suits it's purpose. Accurately fits the mood of the game. A issue I had though was with the sound you had for walking in and out of doors. Made me loathe doing it. 1/2 star
Gameplay - Lacking. Severely lacking. The game is short, and there is absolutely nothing to do. While I usually don't mind the whole "walking around while pressing a single button" type of games, I do mind when that's all there is to the game. What you can interact with is limited, and the whole world basically consists of 5 rooms and a hallway. The most time consuming part of the game is the weird resurrection program, which indecently seemed to me like an after thought. If the girl had the Necronomicon in her room then I would have accepted it because it would have fit the game, but to just randomly have a resurrection program on the family computer? Doesn't quite fit to me. Now if someone reads this they may come up with the argument that the parents had it there to use for the brother. While this is true, there are two issues I have with that line of logic. One being that, maybe it was just me and I missed some crucial bit of info, the fact that the brother was dead is never really apparent until the end of the game. I myself simply thought that he was on a trip somewhere. The other is that if the program was for the brother, then why didn't they simply use it? It is very clear that the program works AND that they actually love their son so what stopped them? The saving grace for this section is the dialogue which I found offensively humorous. Taking the same dialogue and putting it into a more upbeat game would have possibly had me rofling all over the place. 1/2 star
Overall - For what it is, the game is all right. Could it have been better? Yes, but that's neither here nor there. If you choose to make a game like this again a simple suggestion I have would be to expand the world a bit. Let us go outside those 5 rooms and catch a glimpse of the world beyond that was hinted at during the beginning of the game. Another way to go about it would be the multiple ending route. With the program, we could choose what type of personality the parents and the dog had so why not let people play with it a bit and see what sort of different outcomes there could be had. Score: 2.5 stars
I just went through the whole game thinking Terry Cavanagh was Austin Breed! Two different people, whoops. I guess the graphics made me think of A Mother in Festerwood, and the simplistic limited interactivity also seemed like an Austin Breed game.
Oiche mhaith means good night. I looked it up. It's cool that both Terry Cavanagh and Increpare live in Ireland, so at least the cultural aspect of the game is well informed.
Eeeh... the story was pretty sad, I'll admit, but this hardly qualifies as a game so much as an interactive story. The only 'gameplay' was doing chores and figuring out the symbol puzzle.
But I think in the future you could put out a very interesting, deep game if you put more time and effort into it :)
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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