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-Some minor fixes.
So I finally managed to wrap this one up after lazying around for far too long :D
I hope you guys enjoy.
Thanks for the frontpage
pore snow ball
A badass dosn't can not die... normaly that is.
In order to kill a bad-ass. One must be a bad-ass and fight the first bad-ass. If the the way is deamed bad-ass, falling into heli wings, fighting something 50x large then themself, or an old friend gone rouge.
Then can the bad-ass truly die. that is... unless your the only bad-ass in existence... then you live for as long as you want... until your blaze of glory arrives.
Killed hundreds of infantry.
Dozens of SWAT and Agents.
A handful of specially trained ninjas.
Brought down a turret.
And a helicopter.
Survives multiple explosions.
Gets up. "Ow. My arm..."
amigo desde que bi el prime tenia esa sensacion que lo arias muy impresionante por mi deberias seguir pero es tu decision epico suerte con tu trabajo
Ever since I first started watching BunnyKill, I have been hooked, and you continue to make it better and better.
It is proof of two things. One, You took an idea that no-one else did, and expanded it. It went from being a Xiao Xiao with bunnies to being something with a story so deep, it has pushed the life of the animation to new heights.
And two, your animating skills are growing. It went from semi choppy movements to every movement is fluid and correct. It proves that time and practice to wonders to improve quality.
And last but not least, I now have a request. Is it possible to, sometime in the near future, see a bunnykill game?
Blue boy meets his lovely neighbor!
in da othawurld
In collaboration with Earth Hour 2015 and Pocoyo
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