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-Some minor fixes.
So I finally managed to wrap this one up after lazying around for far too long :D
I hope you guys enjoy.
Thanks for the frontpage <3
This review covers both parts.
Juuso, Matti, I have to say that this is probably the best Bunnykill flash to date. Although, BK3 is still my favorite, this has some very inventive ideas that were superbly executed. Let's get started...
Graphics: A lot of people will scoff at this and say that this was tweened. However, I'm willing to bet that the character animation was individually keyframed like Episode 4. Regardless, this was pretty badass and I liked how you guys used scale tweening to simulate perspective. Plus, clever use of gradients for ceiling lights, great weapon design, and tile usage. However, many of your tiles didn't line up properly at times, and as a result looked seamy. You should pay attention to that for future projects. Plus, two of the screenshots in the flashback had the crosshair exposed, which I thought was a little bit jarring.
Music and Sound: Matti did an excellent job at the music for this, and the sound effects are great. Too bad he has trouble uploading the music onto the Audio Portal.
Content: Sure, it may have the kill everyone in your way formula like every other movie like this. However, You managed to include an explicitly stated story like the previous BK cartoons. The story in this one was cohesive, easy-to-follow (mainly due to your top-notch staging), and well boarded. (I'll also bet that you did this with just a storyboard just like old cartoons.) Juuso, your direction and pace is every bit as great as it was and I can hope that it will get better. Plus, you also did a great job on the dialogue.
What I did like about this:
-Top notch direction
What I didn't like:
-Some of the tiles didn't line up properly.
-Two of the screenshots weren't properly exported.
Overall: Juuso, Maksu, Matti, would you guys like a ten from me for having another consistently good series on here?
I was aware of the tiles not matching 100%, but as far as I know, the problem only exists if you use low quality. Also rarely on normal quality I guess. This is why I didn't see it as much of an issue. But I will look into making the tiles overlap a little more next time.
As for the cursor, that was just a plain oversight on my part. It's not even the cursor, but the middle part of the object i'm editing (In this case, the entire scene was an object) as flash marks it with a tiny cross. I simply didn't see it untill now. It's too much trouble to fix it atm though, so it will stay, at least for now.
U FRIKING AWESOME FAIANLLY THX
O MAH GAWD!!!!!!!!!!!!!!!
I love the story, and the animation is awesome! If you make a game for this, my life will be complete!
He'll be back
Heroes fall and rise again
that was really awesome, quite worth the wait, the choreograpghy was just excellent, also i love the ending, nice job man
Bring a buddy.
Yugi and Kaiba have a duel to the death!
A sinister deal is underway in the underbelly of Neon City
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