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Infinite Dungeon RPG

rated 3.51 / 5 stars
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Adventure - RPG

Credits & Info

Dec 15, 2011 | 10:53 AM EST

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Author Comments

The challenge of this game is about managing your character stats and equipments the best you can. The player can choose between six classes (Axeman, Rogue, Knight, Valkyrie, Hammorc and Demon), distribute points between three stats (Health, Attack and Speed) and upgrade the equipment.

Just use the mouse.



Rated 4 / 5 stars

I like this better than your previous game

I suppose it sort of makes sense that your profile gets wiped when you die - if you die with the stats once, you will die with them each and every time.

I got past the 100th floor mark, but I suspect that starting at floor 100 puts you at something of a disadvantage. With the extra gold and experience from playtime medals, you would get farther playing from the beginning. All over again... :(

It would be nice if you could get a stack advantage from each replay - that way, the ending wouldn't be so unachievable, and it wouldn't feel so meaningless to play over and over again.

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Rated 4.5 / 5 stars

It's cool

I like it good for a short while

Keep it up^^


Rated 5 / 5 stars

Great Game

Love these types of RPG they do test your skills Nice game



Rated 0.5 / 5 stars

i dont even think i need to play this ti say

it is the same as cursed dungeon i didnt even need to make a character same graphics same style please use more creativity


Rated 4 / 5 stars

dude... srsly

i dont like to write comments... i nearly nerver did that, but here is alot of potential i think.

I really enjoyed cursed dungeon with its style of completing chapters and the option to do training fights to improve your character.

i also enjoyed the simple (just mouse) gameplay of this one right here and your infinite tower.

in my opinion you should mix those both up. keep up the outlay and visual style of cursed dungeon and infinite dungeon and erase the part with klicking and earning skills while leveling up. make them passive. for example, with level 20-30 you got the chance of an critical whatsoever flamepowerstrike with 5% and the option to skill this up in the shop to 6% and so on. just an idea.

but there should be level progess in this game. i like the part with unlock new classes but maybe you could so something like that:

i start a rogue and i made it to level 30 and then i died (because its to hard) but because i beat level 20 i got the chance to start over again with my rouge on level 0 but with the option to give him more basic stats or another skill or something like that. if i walk through the whole chapter (100 lvls for example) it will be saved an my journey continues in chapter two with the possibility to SOLVE the game, maybe 1000 levels.. when i dit that, i unlock a new class... powerpewpewshadowrogue whatsoever.

+ scorebord
+ skilltree

in short:

story with progess and end but with an option to start over again (harder, better stats, new class blablah), unlocking classes/skills, and just a few ideas here and there and this game would improve alooot. and dont start making something new, keep up this dungeon theme (layout, graphics etc.) and this gonne be great.

sorry for my english, its not my mother tongue and i just learned it a few years at school.


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AwokerR responds:

Thanks for this nice review.