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A narrative-driven puzzle game, tying narrative into abstract gameplay through visual cues. A young boy and a young girl become friends and fall in love, but their relationship is changed after an encounter with a broken robot in the woods...
idk about this game.
The game idea is great and i really liked the way it is played too and the narrative concept it's a really original idea but it is not too visual appealing, you could use some artist or designer's help to make it a really great game
Sry, but, the music wass so quiet and the game is too easy... o.o.... at least for me....
It's challenging as all hell, and appreciate that, and it seems like a killer story, but a save feature might be useful. Some of these puzzles are taking me half-an-hour at a time, and I just can't complete the whole entire thing in one sitting, especially when I'm already so busy every day.
Unnecessary story, dull puzzle game
The puzzle game aspect is very well put together. The pixelated visuals work well and the music is eerie. I found the puzzles tough after a while, but ultimately boring since we've seen these types of games many times before.
The story, while nice, has nothing to do with the puzzles. I feel like it is thrown in there to provide the game with a theme other than simply cog-turning. Really, the game could exist as it were without the story and nothing would be different.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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