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A narrative-driven puzzle game, tying narrative into abstract gameplay through visual cues. A young boy and a young girl become friends and fall in love, but their relationship is changed after an encounter with a broken robot in the woods...
Good game, lame story.
Good game, stupid lame love story, love stories shouldn't be written, cuz they suck.
The game is challenging,
The music FX seem though if they were stolen from Amnesia: The Dark Descent.
Yah... Iron Man ... he's doing pretty good with an Iron heart :)
Originality, a good story and a nice and challenging puzzle. But way too simple (even if effective) graphics and repetitive gameplay.
The problem is: Now that you have found a way to make a nice game, you repeat that formula in every level, not even thinking if it may kill the story. Because it killed the story for me. Probably some pictures describing the story would help.
But a nice game.
Depressing story though... :-D
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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