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A narrative-driven puzzle game, tying narrative into abstract gameplay through visual cues. A young boy and a young girl become friends and fall in love, but their relationship is changed after an encounter with a broken robot in the woods...
not too easy, not impossible either
This Game Plagued my Thoughts as I was In Bed
Which I found as a good enough reason to give you a thorough review. First, I love the mood and tone the game gives off; a mystifying yet eerie feeling that is help amplified by the the (song?/ambiance?) and the sound effects in general. As well as the simple pixelated style and the minimum colour palette that you made work very well. Mixed with the story segments I was getting a sort of Grimm Fairytale mood, which is awesome!
The story itself however, which seems you made one of the most important aspects of the game, was interesting at first but got a little humdrum as it went on. It was cool how the story segment matched the stages, but I feel like you forced yourself to write something that would more fit a playable stage than on the story itself. The girl's sudden decision to make her big change felt like it came out of nowhere. Still, very well done presentation.
The game itself is fun of course. Like your style choice it appears to be such a simple idea, but you made it work very well with how you presented it. Every time I finished a stage I would go "oohhhh" seeing how it matched the text that just appeared. It made the accomplishment feeling all the better and made me eager to see how the next stage would tie in. Like others had said, I was having a decent time with the puzzles doing most of the puzzles in minimal or near minimal clicks when all of a sudden things got face palming hard! Which is why I continued to think about this game while I laid in bed; trying to figure quicker ways I could've finished that puzzle.
I was able to figure out some of the tougher puzzles eventually, but some of them I just gave up and clicked randomly until I realized I was coming close to a solution. But maybe you did this as in part as a time waster/mobile game, which it would do very well at if I found myself with this game while waiting to hear my name called. Still, the difficultly spike could've been mended if not slowly transitioned to from the casual difficulty a little better.
Alas, very original and amusing game! You got me with the original presentation and general feel of the game. Writing could use some editing and improvements, but hey, it does what needs to be done. If I find myself owning a Android or Iphone I'll definitely be picking this up!
This is like trying to solve a rubicks cube!
A very interesting game. As far as game-play goes, it's an addicting puzzle game, to say the least. Graphics are obviously nothing special because they're just pixels, but I guess that's the style, so it doesn't really matter. The story is indefinitely the biggest thing to the game, though, very sad, and pretty creepy.
+Addicting puzzle game-play
+Interesting story to go with it
-Can get repetitive at times
didn't have the patience to get further than 13 levels though. Felt like something should change up or needed a bit more at that point to feel like going further.
cool game though, really like the idea of telling the story between the levels like that
Defend your planet against green rabbit and his evil minions.
The path of GemCraft continues, bigger and meaner than ever...
Amazing defense-Idle game with Kittens!
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