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A narrative-driven puzzle game, tying narrative into abstract gameplay through visual cues. A young boy and a young girl become friends and fall in love, but their relationship is changed after an encounter with a broken robot in the woods...
This is overall a good game with a better story behind it. It feels good having the story tie into all of your hard work figuring out the puzzles. But if you just want to read the story theres that option too.
The puzzles are a bit too minimalistic in appeal for me. Maybe as you progress change the background a bit each time to add a more dramatic effect if possible.
The thing that i don't know in this game
I don't know how to love to someone else
It seems kind of odd to make the story accessible without actually playing the levels, even if the difficulty curve is erratic as hell. I certainly wouldn't mind a hint feature or something.
I loved the story. I myself am heartbroken due to how I discovered how the girl I love didn't even know if she loved me. But that's not important at all because this is a review of a game. The game was ok and I honestly didn't care to much for the puzzles, which may change the story later if I did better and unlocked some alternate ending, but I don't mind just skipping through to just read the story.
Good work. Challenging and atmospheric.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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