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A narrative-driven puzzle game, tying narrative into abstract gameplay through visual cues. A young boy and a young girl become friends and fall in love, but their relationship is changed after an encounter with a broken robot in the woods...
The thing that i don't know in this game
I don't know how to love to someone else
It seems kind of odd to make the story accessible without actually playing the levels, even if the difficulty curve is erratic as hell. I certainly wouldn't mind a hint feature or something.
I loved the story. I myself am heartbroken due to how I discovered how the girl I love didn't even know if she loved me. But that's not important at all because this is a review of a game. The game was ok and I honestly didn't care to much for the puzzles, which may change the story later if I did better and unlocked some alternate ending, but I don't mind just skipping through to just read the story.
Good work. Challenging and atmospheric.
Thoughtful, provoking puzzle game
I haven't played all the way through yet, but I think I have the jist of it. The puzzle idea is fairly unique and fun, and the fact that we actually get to continue a story as we play as incentive to play more is an excellent idea. The music was moody, and contributed to the atmosphere/
There is no game. Trust me. DO NOT PLAY!
A bonus episode of an anime-inspired series about an otaku turned dooms day survivor!
Time to find this Wizard of OZ.
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