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A narrative-driven puzzle game, tying narrative into abstract gameplay through visual cues. A young boy and a young girl become friends and fall in love, but their relationship is changed after an encounter with a broken robot in the woods...
Was referred by Ego... Games pretty hard very challenging and lots of thinking
Gg well done
A Little Haunting
Draknek, your game is beautifully minimalistic and deceptively mind-boggling. At least MY mind is being severely boggled right now. I've enjoyed this game in its many phases, and am glad to see it on Newgrounds. And let me take this moment to thank you for your ongoing work with the Flashpunk code. It has been a boon to me from the beginning, but it just keeps getting better!
Is it possible?
I'm too tired to try. can the last level be beaten?
You Freaking Genius, You.
Dear god man, going through the storyline made me want to rip out my own heart in anguish, sympathy, and disgust.
You must realize that you've accomplished a truly amazing feat here!
You've completely encaptured your audience in not only the gameplay, but the plot as well, and in a short time I might add!
I don't know if this was drawn from personal experience or not.
If it was in some aspect of allusions and similes, then I mourn for you friend.
If it was just drawn up, then you have an extremely rare talent good sir.
Your work astounds me here, and the fact that you used an 8-bit graphics style and FlashPunk also draws you much respect from me.
This is the stuff games should be made of more often.
To tell the truth, it kind of reminds of that horror game Alea, that was featured on the front page a month or so back?
I have no way to express my admiration for this.
Might draw a chuckle or some satisfaction from you, eh?
Couldn't figure out method to winning
Skipped half the levels but really good ending anyway.
The gang needs to perform an exorcism in an abandoned lighthouse. Care to join?
Shoot your Salami to victory!
Politics in 2017 are not fun
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