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A narrative-driven puzzle game, tying narrative into abstract gameplay through visual cues. A young boy and a young girl become friends and fall in love, but their relationship is changed after an encounter with a broken robot in the woods...
It took me hours but I beat your (Draknek's) high score. That's me with 913 :)
My secret: I wrote an automatic solver in Python that runs through all possible moves, once I tell it the gear configuration (manually entering that took up most of the time). Level 35 was the only one it really couldn't handle.
Great game just wonderful but i didn't like the sad ending. I like happy endings :3
Kinda depressing though. This game is a Must play.
It's so sad.......yet so beautiful i like how you incorporated the ending
Magnificent. The story was quite touching, I would love to see more work like this! With such a gripping story that really makes you feel for the people (even if its only in minor detail). Even if it shoots you down in the end, it was great!
A Little Haunting
Draknek, your game is beautifully minimalistic and deceptively mind-boggling. At least MY mind is being severely boggled right now. I've enjoyed this game in its many phases, and am glad to see it on Newgrounds. And let me take this moment to thank you for your ongoing work with the Flashpunk code. It has been a boon to me from the beginning, but it just keeps getting better!
Dear Missus Bin, what have you done to your friends?
It’s Gideon and Reed’s first escape room and it’s gonna be a blast!
Old-school parody RPG with an epic plot.
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