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Invertion is a challenging puzzle platformer game. You'll need all your skills to finish this Portal inspired adventure.
Feel free to host the game on your site.
Non-exclusive licenses are available.
Just contact us.
PS. Thanks for all the positive comments I'm getting. I'm definately planning to make a sequel with tons of new ideas, to continue the story.
I liked this game a lot, actually. I had beef with it being so similar to Portal until you said in the credits that you were inspired by it. I commend anyone on Newgrounds that can give credit when it's due, so I no longer mind its similarities to Portal.
Now, some constructive criticism:
1. Rounded edges on platforms in a game this physics intensive is just not a good move. I lost a good number of clones to slippery slopes.
2. Use a different color scheme, at least, to keep it from looking SO much like portal, maybe make the A.I.'s endgame different as well.
3. Robot clone games always benefit from the addition of an 'inactivity' mode to spice up your tactics. Consider it for later on.
4. OK, so if you horizontally split (h split) and then vertically split (v split) you can have up to four robots on the screen. However... shouldn't these new copies be able to h split as well? And then those new copies should be able to v split! Go nuts on the numbers, it'll make the game really frantic. (impose copy limits per level if necessary.)
5. It gets hard to distinguish the original from the clones at times. Maybe a colored halo behind them, or a special antennae for the leader?
6. Spice up the deaths of the clones (and even how they are made) it's more interesting that way.
7. The puzzles are great, but the ending is pretty weak, really... i mean, when you can do all that this little robot can do, why give up there? Go for the air ducts! After all, SOMEONE had to set up the PC he was using, and the table, and network the damn thing, so there must be a way out!
8. Sonic the Hedgehog Syndrome: Spike groups shouldn't damage clones who touch them from the sides.
Anyhow, these are simply my personal observations. If you guys want help with the story, I write them, and would do so for free, simply to see your sequel shine. (and for credit, of course.) Make me proud!
Thanks for the puzzle fix
Im a puzzle junkie, it keeps me off real drugs (kidding).
I like it. Stylish, music fits, balanced inrements in difficulty and good idea with the voice that teases the player each new lvl. Also love the intro, but the voicing could have been better acted out according to the text imo.
Overall very well done, hope to see more.
Writing could use some polish, and the gameplay gets too samey after a while. A good start, but needs some more effort to make it truly shine.
Not a bad game at all
The game was fun, and the robots were cute, just getting a little tired of Glados being inserted into every game.
But I dont enjoy games where if you make a single mistake, you start the level again from the beginning. Such as hit the spikes near the end of the level. Thats just annoying. I'd rather have a damage bar for the robot (2-3 hits) than have to start a level again.
This is unique strategic action-runner about Vikings!
The official sequel to Money Movers
A mini visual novel about a mysterious girl. Features 4 endings.
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