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Dec 9, 2011 | 7:37 PM EST
  • Underdog of the Week December 14, 2011

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A new discovery 5 Points Split horizontally for the first time
Against Newton 10 Points Split vertically for the first time
Welcome to the sewer 100 Points Complete the game

Author Comments

Invertion is a challenging puzzle platformer game. You'll need all your skills to finish this Portal inspired adventure.

Feel free to host the game on your site.
Non-exclusive licenses are available.

Just contact us.

Have fun!

PS. Thanks for all the positive comments I'm getting. I'm definately planning to make a sequel with tons of new ideas, to continue the story.

Reviews


moutainfire101moutainfire101

Rated 4 / 5 stars December 11, 2011

alright

its OK fun but its stupid once you begin but when you start to play its fun



MuffinsLolMuffinsLol

Rated 4 / 5 stars May 20, 2012

Even though obviously inspired by Portal, this game has enough differences to make it truly a good flash game.


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DaMaceIAmDaMaceIAm

Rated 4 / 5 stars December 12, 2011

Its good

Its pretty good. But there are problems.
One, its looks and sounds like Portal, with out the portal. Not a big fan of copying
Two, the scrip is kind of boring, although it is clever at times.
Three, and the biggest problem, is the controls are not very responsive. I keep running into, not sure, maybe lag? When I press up to jump, my little robot minion does NOT jump. Yes I tested this extensivly as you can while only pressing one button. No, its not me.
Anyhow, all in all good game. I hope to see another. Just work on the story and game mechaincs a bit and you'll be gold


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DjadminDjadmin

Rated 4 / 5 stars December 19, 2011

A bit too much like portal...

I mean, it was pretty much the same thing as portal, only without the portals and the mirror/split power instead.

It was still okay though.



TroanovaTroanova

Rated 4 / 5 stars December 19, 2011

Intriguing, however...

I liked this game a lot, actually. I had beef with it being so similar to Portal until you said in the credits that you were inspired by it. I commend anyone on Newgrounds that can give credit when it's due, so I no longer mind its similarities to Portal.

Now, some constructive criticism:

1. Rounded edges on platforms in a game this physics intensive is just not a good move. I lost a good number of clones to slippery slopes.

2. Use a different color scheme, at least, to keep it from looking SO much like portal, maybe make the A.I.'s endgame different as well.

3. Robot clone games always benefit from the addition of an 'inactivity' mode to spice up your tactics. Consider it for later on.

4. OK, so if you horizontally split (h split) and then vertically split (v split) you can have up to four robots on the screen. However... shouldn't these new copies be able to h split as well? And then those new copies should be able to v split! Go nuts on the numbers, it'll make the game really frantic. (impose copy limits per level if necessary.)

5. It gets hard to distinguish the original from the clones at times. Maybe a colored halo behind them, or a special antennae for the leader?

6. Spice up the deaths of the clones (and even how they are made) it's more interesting that way.

7. The puzzles are great, but the ending is pretty weak, really... i mean, when you can do all that this little robot can do, why give up there? Go for the air ducts! After all, SOMEONE had to set up the PC he was using, and the table, and network the damn thing, so there must be a way out!

8. Sonic the Hedgehog Syndrome: Spike groups shouldn't damage clones who touch them from the sides.

Anyhow, these are simply my personal observations. If you guys want help with the story, I write them, and would do so for free, simply to see your sequel shine. (and for credit, of course.) Make me proud!


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