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Dec 9, 2011 | 7:37 PM EST
  • Underdog of the Week December 14, 2011

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A new discovery 5 Points Split horizontally for the first time
Against Newton 10 Points Split vertically for the first time
Welcome to the sewer 100 Points Complete the game

Author Comments

Invertion is a challenging puzzle platformer game. You'll need all your skills to finish this Portal inspired adventure.

Feel free to host the game on your site.
Non-exclusive licenses are available.

Just contact us.

Have fun!

PS. Thanks for all the positive comments I'm getting. I'm definately planning to make a sequel with tons of new ideas, to continue the story.

Reviews


LennonLenfordLennonLenford

Rated 4.5 / 5 stars December 9, 2011

Loved Since the Beginning "Logs"

This game is great. The fact that a small plot was added already makes it so much more appealing because many games on Newgrounds are "get to the point" kinds of games which doesn't really make their games special in any way whatsoever.

The fact that you managed to get the voice for the robot like that was was made me love this game even more. I really don't get how it's annoying, reminds me of Orianna's voice from League of Legends. It really added to the character and that was superb.

Although I loved how you could split and jump I felt, at times, that they were slightly clunky. You would have to do things that seem very strange in order to complete a level, not even necessarily difficult.

Overall I loved the game, sure it could use some work, but for what it is I vote a nine.


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Sackboy1407Sackboy1407

Rated 4.5 / 5 stars December 18, 2011

Great game.

I personally do not quite understand why this game hasn't got a score above 4/5.
It has a cute artstyle (I think the robots are superquite!) and some good music. The puzzles are challenging (sometimes even too hard), and the 'Glados (sorry, she just reminds me of Glados) does a great job of scaring you or creating a portal-alike atmosphere. There are a few bugs (split, and you will push your clone of a small platform), but they do not ruin the fun. I hope you guys are already working on another game, because I think you are very talente: the details you put in the robots (blinking, breathing-moves) witness how hard you've worked on this.
Congratulations for creating an awesome game!
P.S. Maybe you could make a version for consoles with extra levels, more hazards and a story? It would be pretty cool...


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DCComicsBOPDCComicsBOP

Rated 4.5 / 5 stars December 31, 2011

Great

The robot is easy to control but could have been a bit faster but the overall the game was very good.


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MaskedGuardianMaskedGuardian

Rated 4.5 / 5 stars December 15, 2011

One flaw

I like the concept, and it plays out very nicely, but the voice acting needs work. I understand you were trying to go for a GLaDOS-esque voice, and I don't expect a perfect imitation, but even so, this voice sounded a bit too... human. Same with the robot. Other than the voice acting though, it was a good game.


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godhammergodhammer

Rated 4.5 / 5 stars December 10, 2011

Hmmm...

Right in the description the hopefully attentive reader will note that the game will be Portal-y. But how far does the inspiration derive? This is a question that will no doubt haunt the player.
The story is very simplistic, a framework designed to give the game some premise. It does its job, but tried a tad too hard to be vague. I don't know about others, but I certainly haven;t seen much on the ways of vague logs. That sort of defeats the purpose of a log, no? Technicalities aside, it sets up some interesting questions. Who is she? What disaster? What all happened? these are questions that, like Portal, remain somewhat unanswered, but unlike Portal, this game doesn't even bother trying to address these. Sigh...
The gameplay is marvellous and inventive. Cloning is a recurring element in flash puzzles, and so is toying with gravity. Mashing both makes for some interesting puzzles, and trying to keep track of all four clones is an interesting task. Many of the puzzles required only to keep track of one or two clones, which usually meant in later puzzles having to walk one particular guy around a death trap while the other clones were conveniently walking into a safety wall. The game does require the player to eventually utilize all four clones effectively to progress, but it is not until the last level that all four have to be kept alive in order to proceed.
The gameplay is smooth, and the animation is crisp. Basic, not flashy, and it gets the job done.
The music has a decent melody, but the percussion is annoyingly constant.
The voicing is clear and audible, and fortunately does not randomly cut out when the character dies (that was nice). The text is conveniently placed so as not to block the player from important objects, and is an easy-to-read font (and spelled correctly!). Much of the flack that arises is for the voice.
The voicing in the introduction is designed to draw the viewer towards Glados. However, the similarity is not strong. The aspects of Glados that are accentuated is simply the Glados that wishes to hurt the protagonist. Other's have pointed out how Glados behaves in Portal, so I won't do that here.
Aside from the intro, the color palette, and the voice, not much connects to Portal. But the game literally talks with an attempt to be Portal.
Is it a true homage to Portal? Or did it just take aspects of Portal because the developers were focusing on gameplay and thought that if they made some weak Portal referances, they could pass it off as a Portal-inspiried game and not have to do any thinking into character work or story.
Good game. Play it for the innovative puzzles. Just don;t expect Glados to be convincing.


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