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Invertion is a challenging puzzle platformer game. You'll need all your skills to finish this Portal inspired adventure.
Feel free to host the game on your site.
Non-exclusive licenses are available.
Just contact us.
PS. Thanks for all the positive comments I'm getting. I'm definately planning to make a sequel with tons of new ideas, to continue the story.
What really strikes me as enjoyable about this game is how well paced it is. You just seem to really create a world where you slowly learn what you can do. It can get pretty complicated, but that is pretty much the point. I guess I just like the fact that the main character is this cute little robot guy. I was a bit confused about the splitting up at first. In case anyone else has this problem, here's the thing. You have to make it so that your original robot self goes through the door and not the split one.
I like how you have a nice big environment to roam around. I was expecting the computer to get angrier the more you progressed. I guess it wouldn't make sense that way, like the HAL-9000. I appreciate all the variety and different kinds of obstacles you came up with here. A game that tries to combine three different genres is always cool.
not a bad game
but the puzzles were pretty weak and the attempt to copy portals humour hurt more than helped
Like Portal.. Without Portals
It's a mechanic I've played before but I like it nonetheless :D
Right in the description the hopefully attentive reader will note that the game will be Portal-y. But how far does the inspiration derive? This is a question that will no doubt haunt the player.
The story is very simplistic, a framework designed to give the game some premise. It does its job, but tried a tad too hard to be vague. I don't know about others, but I certainly haven;t seen much on the ways of vague logs. That sort of defeats the purpose of a log, no? Technicalities aside, it sets up some interesting questions. Who is she? What disaster? What all happened? these are questions that, like Portal, remain somewhat unanswered, but unlike Portal, this game doesn't even bother trying to address these. Sigh...
The gameplay is marvellous and inventive. Cloning is a recurring element in flash puzzles, and so is toying with gravity. Mashing both makes for some interesting puzzles, and trying to keep track of all four clones is an interesting task. Many of the puzzles required only to keep track of one or two clones, which usually meant in later puzzles having to walk one particular guy around a death trap while the other clones were conveniently walking into a safety wall. The game does require the player to eventually utilize all four clones effectively to progress, but it is not until the last level that all four have to be kept alive in order to proceed.
The gameplay is smooth, and the animation is crisp. Basic, not flashy, and it gets the job done.
The music has a decent melody, but the percussion is annoyingly constant.
The voicing is clear and audible, and fortunately does not randomly cut out when the character dies (that was nice). The text is conveniently placed so as not to block the player from important objects, and is an easy-to-read font (and spelled correctly!). Much of the flack that arises is for the voice.
The voicing in the introduction is designed to draw the viewer towards Glados. However, the similarity is not strong. The aspects of Glados that are accentuated is simply the Glados that wishes to hurt the protagonist. Other's have pointed out how Glados behaves in Portal, so I won't do that here.
Aside from the intro, the color palette, and the voice, not much connects to Portal. But the game literally talks with an attempt to be Portal.
Is it a true homage to Portal? Or did it just take aspects of Portal because the developers were focusing on gameplay and thought that if they made some weak Portal referances, they could pass it off as a Portal-inspiried game and not have to do any thinking into character work or story.
Good game. Play it for the innovative puzzles. Just don;t expect Glados to be convincing.
Not really worth the time to finish it.
One, the game has false difficulty resulting from the imperfect controls. Two, there's a difference between "inspired by" and "with horrible writing but attempting to sound good by takjng bits and pieces". I mean, seriously? The whole plot is in the intro, and it's just plain sad .
Admittedly, the splitting is a neat feature, but most of the time it's just confusing.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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