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Dec 9, 2011 | 7:37 PM EST
  • Underdog of the Week December 14, 2011

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A new discovery 5 Points Split horizontally for the first time
Against Newton 10 Points Split vertically for the first time
Welcome to the sewer 100 Points Complete the game

Author Comments

Invertion is a challenging puzzle platformer game. You'll need all your skills to finish this Portal inspired adventure.

Feel free to host the game on your site.
Non-exclusive licenses are available.

Just contact us.

Have fun!

PS. Thanks for all the positive comments I'm getting. I'm definately planning to make a sequel with tons of new ideas, to continue the story.



Rated 2.5 / 5 stars

not a bad game

but the puzzles were pretty weak and the attempt to copy portals humour hurt more than helped


Rated 5 / 5 stars

Like Portal.. Without Portals

It's a mechanic I've played before but I like it nonetheless :D

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Rated 4.5 / 5 stars


Right in the description the hopefully attentive reader will note that the game will be Portal-y. But how far does the inspiration derive? This is a question that will no doubt haunt the player.
The story is very simplistic, a framework designed to give the game some premise. It does its job, but tried a tad too hard to be vague. I don't know about others, but I certainly haven;t seen much on the ways of vague logs. That sort of defeats the purpose of a log, no? Technicalities aside, it sets up some interesting questions. Who is she? What disaster? What all happened? these are questions that, like Portal, remain somewhat unanswered, but unlike Portal, this game doesn't even bother trying to address these. Sigh...
The gameplay is marvellous and inventive. Cloning is a recurring element in flash puzzles, and so is toying with gravity. Mashing both makes for some interesting puzzles, and trying to keep track of all four clones is an interesting task. Many of the puzzles required only to keep track of one or two clones, which usually meant in later puzzles having to walk one particular guy around a death trap while the other clones were conveniently walking into a safety wall. The game does require the player to eventually utilize all four clones effectively to progress, but it is not until the last level that all four have to be kept alive in order to proceed.
The gameplay is smooth, and the animation is crisp. Basic, not flashy, and it gets the job done.
The music has a decent melody, but the percussion is annoyingly constant.
The voicing is clear and audible, and fortunately does not randomly cut out when the character dies (that was nice). The text is conveniently placed so as not to block the player from important objects, and is an easy-to-read font (and spelled correctly!). Much of the flack that arises is for the voice.
The voicing in the introduction is designed to draw the viewer towards Glados. However, the similarity is not strong. The aspects of Glados that are accentuated is simply the Glados that wishes to hurt the protagonist. Other's have pointed out how Glados behaves in Portal, so I won't do that here.
Aside from the intro, the color palette, and the voice, not much connects to Portal. But the game literally talks with an attempt to be Portal.
Is it a true homage to Portal? Or did it just take aspects of Portal because the developers were focusing on gameplay and thought that if they made some weak Portal referances, they could pass it off as a Portal-inspiried game and not have to do any thinking into character work or story.
Good game. Play it for the innovative puzzles. Just don;t expect Glados to be convincing.

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Rated 2 / 5 stars

Not really worth the time to finish it.

One, the game has false difficulty resulting from the imperfect controls. Two, there's a difference between "inspired by" and "with horrible writing but attempting to sound good by takjng bits and pieces". I mean, seriously? The whole plot is in the intro, and it's just plain sad .
Admittedly, the splitting is a neat feature, but most of the time it's just confusing.

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Rated 2 / 5 stars

what aggrovated me was

You are clearly trying to impersonate portal. The voice for "Glados" wasn't very close to the real glados and the things she said would never be spoken by glados. Glados makes fun of how terrible you are, not acts as if every test is impossible, when it is easy. The fact that you tried to impersonate glados and didn't quite make a good impersonation is what made this game unplayable for me. If you are doing an impersonation, It is important that you are accurate or else the whole thing is ruined. It would have turned out better if you didn't try to impersonate glados and instead, used a different voice, or if you spent more time making accurate impersonations. An accurate impersonation isn't just the voice being accurate, but also the things you say. neither were close. The voice needed to be 2x as robotic as it was.
Anyway, great concept, I love the whole inversion thing.