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Credits & Info

Dec 9, 2011 | 4:46 PM EST

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Level Designer 5 Points Create and submit a custom level
I'm Blue 10 Points Collect a rare blue gem
Tomb Raider 10 Points Finish all levels in Chapter 1 - Tomb Entry
Crypt Crawler 25 Points Finish all levels in Chapter 2 - Ice Crypts
Mousetrap 25 Points Raising all spiketraps in 'A Better Mousetrap'
Ruby Red 25 Points Collect all red gems in the game
Emerald Green 50 Points Collect all green gems in the game
Lost Catabombs 50 Points Finish all levels in Chapter 3 - Lost Catacombs
Striker 50 Points In 'Kick', don't lose an icecube
All Gems 100 Points Collect every gem in all levels
Sapphire Blue 100 Points Collect all blue gems in the game

Author Comments

**Updated file to fix medal's unlocking when they shouldn't! This will probably erase any saved data on the old version I'm afraid

For you medal hunters: prepare to get frustrated at the crazy doors!

WASD/ Arrow Keys - You can customize the controls for yourself in the options
Q - Quality
P - Pause
V - Zoom out

Traverse ancient Egyptian tombs, collect gems and solve puzzles in your new archaeological internship... without dying!

Create your own custom levels through the in game-editor. Save your level and they will be available for anyone to play!

All in game levels were created through the in-game editor! (With very little extra additions)




Rated 0.5 / 5 stars

Loading screen is broken! you later fix on title screen


Rated 1 / 5 stars

Good idea for a game but poorly executed. The controls do not work well with this camera angle. I found myself pressing the opposite of where I wanted to go which made the game frustrating and confusing.

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Rated 5 / 5 stars

Indeed, it's an awesome game. It just needs a walkthrough video.


Rated 4 / 5 stars

really fun game

the game for me is very simple but very enjoyable to play, it has very good graphics and i loved the music it's perfect the game, i must confess there are three levels that were really hard to get through, pot palace, crazy doors, and two switches, these three were a real challenge

i only have one complain, when the game loses it smoothness i get caught by the spikes without stoping, i change the quality to see if there were any changes but not much change, i felt this ALOT in a bigger mouse trap, i lost alot of lives there because of that.
i don't know if this only happens with me, but thats the only thing i have to point out.

SantoNinoDeCebu responds:

I'm quite happy with the levels you mentioned as challenging. Crazy Doors and Two switches are meant to be the 2 most difficult, for different reasons!

Lag was a concern in the game but I made this on a laptop I considered 'minimum spec' and was *just* able to play it so I didn't put as much emphasis on performance as I maybe should have, particularly since it is only really the 1 level that suffers, though it can suffer quite badly!

Glad you enjoyed!


Rated 4.5 / 5 stars


Wow, those controls are surprisingly hard to master, considering that they are based 45 degrees to the true planes that you're working along. I was really struggling to get going and then the spike traps really got me on the first run, so maybe I'll come back to them later... much later.

Not that I'm put off, this game is pretty neat, with good puzzles, decent music and pretty funny graphics, which keep everything together, giving a very nice presentation to the final product, which I'm surprised to say has not achieved anything spectacular, with a score of just over 3.5, no medals and all of this despite having medals attached to it! Surprising, to say the least.

If I were to suggest anything major, I'd rotate the screen, so that the controls are easier, because I've played a few games in my time and I think it would make the game easier to play and therefore more accessible to the masses, should they be after a good Indiana Jones / Ancient Egyptian themed game.

Just a quick aside, when you get resurrected, it's almost like you were cuboy, which I found a nice way of flattering Messrs Arbuckle and Dennis, for their aforementioned work.

Keep up the good work, give us more games and medals to play with, I'll be back to see if I can achieve the medals for this momentarily!

[Review Request Club]

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SantoNinoDeCebu responds:

Yeah, the 45 degreesness was a terrible idea. It looks cool, and I'm well versed in old isometric games which had these sort of controls Mario RPG etc so its the norm to me, not realising how different it is to control for anyone else...

Rotating the entire thing 45 degrees is easy in code, remove lines and tada, the problem is all of the art assets require being drawn at a different angle so it wont be an update to the game. If there is a sequel however, it will be straight on!