Be a Supporter!

Credits & Info

Uploaded
Dec 6, 2011 | 5:30 PM EST

If you liked this, check these out!


Medals

Log in to save your medals! Don't have an account? Create one for free!

One down... 5 Points Bag one grocery
Scratch Card King 10 Points Have $10,000 on you at any given time
Hat collector 50 Points Get all of the collectable hats
Sold Out 50 Points Buy everything from your local market
THE YEAR OF 1000 GROCERIES 100 Points Get to level 100

Author Comments

Was messing about with arrays. Heard this fantastic song by bryce. Thought it would be a nice idea to make a game out of a terribly dull task.

One could call it an art game if they wanted to.

Instructions:
Press the arrow keys that correspond with the indicator.

Reviews


WegraWegra

Rated 3.5 / 5 stars

Boring but so addictive

Fuck those realistic HD graphic video games give me this game anyday. Heh this game pretty much is awesome for anyone whoever worked as a cashier anywhere. And for some reason I have the urge to get eacjh and every hat this game has!

So overall yeah it's boring but so damn fun



HeadshotAceHeadshotAce

Rated 5 / 5 stars

So boring yet to fun

This game is amazing, from the happy groceries to the silly hats, I love this game.



Leboyo56Leboyo56

Rated 3.5 / 5 stars

Just needs a Tea Edition

If this was more reminiscent of that grocery minigame in Warioware where you have to rotate an object so that the bar code can be read by the scanner I think I could play non-stop. Really, that mini-game was addicting as Fruit Ninja and the like. As it is right now it's simply mundane tedium. Fun mundane tedium.


People find this review helpful!

300300300300

Rated 5 / 5 stars

Ive never seen so many happy groceries in my life!

Wait.... I acually never even saw a happy product. :D Im allucinating arent I?



ChrisShorterChrisShorter

Rated 3.5 / 5 stars

Very addicting, but it has it's flaws!

This game is so addicting. I enjoy it through the first fifty levels, but after that it got boring. You could have made the hats move with the character, but that's not the biggest issue here. I think the biggest issue is that you should have made it to where the speed could be increased farther than the current limit, also, it should be possible to lose. I three strike system would have been a good idea, for example, every time you press the wrong key or the item behind the current item on the scanner runs into it, you should receive a strike, after three, it's game over.


People find this review helpful!