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Credits & Info

Uploaded
Dec 6, 2011 | 10:42 AM EST
  • Daily Feature December 7, 2011

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Author Comments

Arrow keys - movement
Down arrow key - to lift/drop object
Up arrow key - to throw object
X - to activate the translocator
C - to activate the time warp

Reviews


joshua181joshua181

Rated 3.5 / 5 stars December 11, 2011

it's... OK...

a few draw backs. i like the music, the graphics, everything. but three things are just not right.

1: it's a bit hard
2: the TIME!! god!
3: i can't do level 10! HEEEEELP!!!



AarenThingAarenThing

Rated 5 / 5 stars December 10, 2011

So cute and fun!

I enjoy this greatly :3



SoulsCollectorSoulsCollector

Rated 4.5 / 5 stars December 9, 2011

nice game but it little hard :[

the timing just too crude :X but i still like it. Good game :))


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AuDiOInSaNiTyAuDiOInSaNiTy

Rated 4 / 5 stars December 8, 2011

Really liked it...

Just not an easy game! But thats a good thing! Did find the controls a little to sensitive for me...


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133713Dude133713Dude

Rated 4 / 5 stars December 8, 2011

Good Ideas, Bad Interaction and Ending.

Atmosphere: 10/10. The atmosphere had a promising beginning that calmly evolved into a much more potentially dark reality. The scrolling text and occasional grey fade-ins in addition to the music made the simple "Do this, Then this" motive almost evil, regardless of the player's intentions.

Mechanics: 8/10. The in-game mechanics were fine; however, alternative keyboard layouts are always a concern, and it would be great if one did not have to restart the game by accidentally hitting the "New Game" button (or at least accompany it with a Yes/No prompt).

Entertainment: 6/10. While it is clear that much effort was put into developing the theme of the game, a chance for a great climactic chain of events was missed entirely. The laboratory levels built up in difficulty as the world was becoming more aware of and hostile to the organization for which the robot worked, and as the last level-- by far the most strenuous-- was completed, I contemplated the surely-arriving conflict of how to interact with the impending mob: whether to help, fight, or run. Unfortunately, no such conflict happened. The robot was programmed very well, and, accordingly, just sat down and died, while I was wondering why I had just gone through this entire trial. (There's the possibility of some life-paralleling metaphors, but those make the ending even less fun, thinking that something like this would happen IRL.)

I have done the math by hand to check my calculator (to make sure it is currently not attempting to cause an insurrection) and both say 24 / 3 = 8.


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myplayyard responds:

Thank you for the detailed review.
Saar