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Dec 5, 2011 | 2:43 PM EST
  • Daily 2nd Place December 6, 2011

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Author Comments

MAJOR UPDATE: Combat/balance totally revamped. Mid and endgame are much more challenging now! 4 difficulty settings (in options)

CHANGE LOG: http://legendofthevoid.co m/forums/showthread.php?t =119

FULL MAP: http://legendofthevoid.co m/forums/showthread.php?t =261

This game was programmed 100% by 1 guy (me!) and it's huge so I'm sure there are some bugs I've missed. Please submit reports or visit http://legendofthevoid.co m to post them on the official forum!
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IMPORTANT: If you experience a game breaking bug during loading, between maps, or during the intro please go to my website and follow the instructions if you have time: http://legendofthevoid.co m/forums/showthread.php?t =97
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Known issues that are being worked on: Equipment bonuses not showing in inventory (they do work in combat!), Manual saving, Quest items not disappearing... I am working on fixing them as fast as I can!
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SAVING ISSUES: Go to the following link and make sure you have 100kb chosen and both check boxes checked- http://www.macromedia.com /support/documentation/en /flashplayer/help/setting s_manager03.html

Instructions

Explore like Diablo, combat like Sonny! Mouse only + keyboard hotkeys.
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RUNNING ADDED: Press R to toggle
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If you click and hold the mouse you will keep moving towards it!
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To REDISTRIBUTE your attributes/skills, click the R icon in the character screen!
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QUIT a fight in the Options menu!

Reviews


WarpZoneWarpZone

Rated 4 / 5 stars December 6, 2011

So bored... why can't I stop playing it? @_@;

Stop for a moment and imagine the ultimate RPG experience. Maybe you'd take the storytelling of Planescape Torment, the scope of WoW, the combat of Diablo and the music of Final Fantasy. Well, Legend of the Void seems like a love letter to the RPGs of the past, borrowing elements from all of these games. Unfortunately, it got the storytelling of WoW, the music of Diablo, the combat of Final Fantasy, and the loot of Planescape Torment. The result is a game that underwhelms RPG fans on virtually every possible level, despite solid construction, tons of obvious effort, and (marginally) successful Skinner Box methodologies.

Potions feel like a solution in search of a problem. Almost like they said "Well, it's an RPG, it has to have potions in it." But it doesn't force the player to chug 50 of them after every fight like final fantasy does. It's turn-based, not real-time, so unlike Diablo or WoW, there's no timing involved in using them to best advantage. And cooldown plays such a drastic role in limiting the use of your best abilities that, far from being the lifeblood of combat, they are a band-aid you only turn to when you're out of other options, or perhaps very rarely to free up your mage to take another, more important action on his turn.

Let's talk about builds. I went mage on a whim, and then min-maxxed the hell out of this thing after taking one look at the skill trees. I only put points into Magic. For skills I went fireball - sub zero - earthquake, (though truth be told I could have stopped at Lightning Storm, earthquake sucks!) then Heal - Forcefield. Mass Heal on a whim even though Forcefield prevents it from ever being necessary. I saved Vision for the last skill I take since I don't know if the 25% happens once when you level up or if it gets constantly updated over the top of your other stats as you level up.

The point is, if I could do this, anyone could, because that's what gamers DO. They look for the shortcuts. The entire philosophy behind the skill trees is broken. You can get your first capstone ability by level 4, and a second one by level 9 if you want it that badly. Worse, though, the tier 3-4 abilities are often stronger and more versatile than the higher level stuff.

That said, I am NOT saying you should nerf the build I used, or any build. Why not? Because min-maxing my character was the most FUN I had with this game. I felt like I was actually learning something.

The rest of the game is just marching through identical forests and lava-caves for a couple hours, clicking through some completely functional text that does nothing to engage the player either mechanically or emotionally. Fighting basically the same battle over and over again, progressing when you run out of stuff to kill. Then you're locked out of the earlier levels of the game (why, I have no idea,) so that if you missed some optional battles, you might get to the end game and find out that your saved game is borked, you screwed yourself around level 3 and didn't realize it.

The difficulty curve is a strange one. As you progress, battles get easier rather than harder. This is because your new abilities buy you breathing room disproportionate to the rate at which the enemies increase in power. Again, all of this is a side-effect of the asymmetries introduced by the skill tree.

Also, your low level spells don't scale with your character's power as he levels up, to the point where basic attacks soon do much more damage than a fireball spell. All skill trees have SOME baggage you take just to unlock other skills, but actually using a skill and then watching it become useless is just plain sad.

I have to commend the designer for the amount of effort he's putting into supporting it. In an age when Flash games are pushed out the door as quickly as possible to generate ad revenue, this guy is actually trying to build a community and a fanbase around the game. I wish him the best of luck. Somewhere under the surface of this, there's a great game struggling to get out.

Bah, running out of space. Lose the cooldowns! Add female heroes!


Lots of people find this review helpful!
violatorgames responds:

I feel your pain! I'd love to do a Diablo ARPG but its just not something that translates well to the tiny FLash game screen area :( I always enjoyed the Sonny style turn based combat in Flash so that's what I went with here :P

And yeah, women/skin color options coming in Ch2 :)


soulslayer88soulslayer88

Rated 3.5 / 5 stars December 6, 2011

Good Game

The graphics are quite amazing for a flash game , nevertheless the animations are creappy and visual effects are not so well polished.
Gameplay is good , could be more balanced ( sometimes its just too easy )
other than that its a good game , for me 7,5/10


People find this review helpful!

paulsacpaulsac

Rated 4 / 5 stars December 5, 2011

A.I.

I would like more intelegent AI or the option to choose agression(Target most health, Target least health, Target specific class, etc) Other then that solid game chap.


People find this review helpful!

zobzob

Rated 4 / 5 stars December 5, 2011

It's well made and nice

The gameplay isn't very exiting in my opinion, but my only real complaint is that you can't play as a female character. What if you are a girl in real life? Although I guess it's alright. The music is fitting, the graphics are nothing to scoff at, and it's solidGreat work on the game though!



MasterDoomMasterDoom

Rated 5 / 5 stars December 5, 2011

Fantastic Role Playing Game

The Legend of the Void game was created by Obelisk Games.

The MAIN WEBSITE for Legend of the Void information (other than here) http://www.obeliskgames.com/index.php

The game creator has a FORUM (see LINK below) which enables Players of this fine RPG to provide input on the games future design as well as provide a means to reporf problems with the game

Another function of the FORUM is to submit "Trade Characters" using the games built in EXPORT function (found in the Load Character area), as well as, use other "Characters" found on the FORUM which can be played by coping the CHARACTER CODE and using the games built in IMPORT FUNCTION (also found in the Load Character Area).

FORUM LINK: http://legendofthevoid.com/forums/ind ex.php

With a Interesting Storyline, four Difficulty Levels, three Character Classes, lots of Armor, Weapons, and other Items to find, and a huge area to explore, the Legend of the Void - Chapter 1, is sure to please and is a MUST PLAY by everyone here on Newgrounds.

Play the game then visit the FORUM (see above) and help the game designer in design Chapter 2 - soon to be in development.

Enjoy!


People find this review helpful!