Be a Supporter!

Leave Cthulhu Alone

rated 4.10 / 5 stars
Share Links:
Strategy - Tower Defense

Credits & Info

Dec 5, 2011 | 12:54 PM EST

If you liked this, check these out!

Plenty more like this here!

  • FlashPunk
    FlashPunk Featured games made with the FlashPunk library!


Log in to save your medals! Don't have an account? Create one for free!

Bomb a Shield 5 Points You have destroyed a shield with Professor Bomb!
Level 1 5 Points You have completed the first and easiest level!
Lunatic Fringe 5 Points You have made a Monster Loonie!
Mystic Moider 5 Points You've killed with the mystic!
Professor Bomb 5 Points You have slain with the Professor Bomb!
Cop Bat 10 Points You have poisoned someone with cop bat!
Level 10 10 Points You are getting into the nitty-gritty!
Rival Schooling 10 Points You've killed a Rival!
Close Call 25 Points You have killed an invader in the ritual chamber!
Level 20 25 Points You are way deep in it now!
Maniac Cop 25 Points You've taken out a cop with a lunatic!
Rival Meets Lightning 25 Points You killed a Rival with a Mystic Monster!
Shield Slapper 25 Points You've taken out a shield with a Detective Monster!
Rival Love Tap 50 Points You killed a Rival with a Detective Monster!
WINNER 50 Points You have completed the game! Amazing!

Author Comments

(12/7) patched for some of the possible issues!
Cthulhu is coming!
He just wants to absorb you through his acidic pores! Why humans have such a problem with this, Cthulhu doesn't even know.
Left/Right arrow keys to move.
Spacebar to capture and hideously mutate a human.
R to restart level if you're blowing chow.
You cannot mutate until your power-bar (lower left) is full! The violence of humans fighting your monsters charges the bar!
Cthulhu fhtagn!



Rated 3.5 / 5 stars

Whew! That was shick!


Rated 3.5 / 5 stars

Pretty fun, would have got more potential

It was pretty nice. I would have liked something related to "my powers returning" though, like 2-3 features, even if they are small, that are added throughout the game. Like spawning mini creatures that aren't strong, but you don't actually need a human for them. Or upgrading a human you have already mutated, using your power. Would have added a lot to the game, I feel :)

People find this review helpful!


Rated 3.5 / 5 stars

I like it.

But why turn the policemen into bats and not something that they can still use their guns?


Rated 3.5 / 5 stars


not exactly faithful to the Cthulhu mythos, but I like it for a game that's jumping on the cthulhu bandwagon. BANDWAGON

Matzerath responds:

Bandwagon? But I've been enjoying Cthulhu parodies since 'Night Gallery'!


Rated 3.5 / 5 stars

Not too bad...

The cheesy dialogue works for me... there's nothing like the epitome of evil making wise cracks and being generally dumb. :)

The one thing that is a little annoying to me is that this is supposed to be a tower defense game, but the gameplay makes it a trial and error puzzle game that is unwinnable.

For example, if for some reason you have a shielded enemy that gets through, and you have have your mutated minion that's already been used, you cannot move that minion back to attack the shielded enemy. But how can you move the minion around to each room before he/she becomes your minion? That doesn't make sense. I have three suggestions:

1. Allow Cthulhu to drag minions from one room to another (once they are mutated they are your minion). It makes for easier gameplay obviously in the beginning, but might set up a frantic finale at the end.
2. (more difficult) Instead of letting Cthulhu drag the minion wherever, only allow him to mutate an enemy at the point of mutation. This will require a LOT more strategy, and may be more in the spirit of what you are trying to do. Perhaps the challenge becomes on YOU to create a challenging wave that seems impossible, but with the correct timing and placement of minions, it can be done.
(Note: you can do either of these, and create an easy/medium/hard level... I'm a big fan of different challenges within the same game... it also allows you to add more silly dialogue if you want)
3. Keep the format you have exactly the same, but create fast forward scene when it's obvious that the player cannot win. Since you are going for a silly theme... insult the player with something like "Oh my god, what have you done, Cthulhu"? That may seem complex, for your program to identify that, but its been done before and makes the point of emphasis for the player to make sure they plan ahead next time for the last enemy.

Good job.


People find this review helpful!