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Credits & Info

Dec 5, 2011 | 2:08 AM EST

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Author Comments

WARNING : This is not that kind of game that holds your hand while you play... so be warned
(Press "R" to restart in case something goes wrong)

Made for the 6th Newgrounds Online Game Jam in 96 hours

Use your "sight" ability to prevent traps from killing you and try to find out what's going on...
Trust your ears not your eyes.

In case you are experiencing lag issues , change the quality settings with the right click menu.
Special thanks: EndUser , MaestroRage , F-777 , BullyGill , Destructin , GundayMatt

Update #1
- Smaller spike pits
- Better sight ability (4 instead of 3 and bigger range)
- Better graphics and animations
- Music
- Clone illusions
- Couple of bug fixes

Next Update >> signs , obstacles won't kill you after they are triggered + some visual effects



Rated 3.5 / 5 stars

i played with the sound off :D

it was an okay game tho


Rated 4.5 / 5 stars


Don't listen to any of these complainers. This game was made in ONLY 96 hours after all yet the art and atmosphere are beautiful, the music is nice, and it actually gave me something to THINK about. It may be tricky at parts, but who doesn't like a challenge. I give it two thumbs up

People find this review helpful!


Rated 0 / 5 stars


Seems like it could be interesting, but it is way too damn slow. Two minutes of walking just to get past the title screen? Bullshit. And the very first spike pit is completely unavoidable? Fix these issues and it will be a good game. But definately increase the damn speed.


Rated 2.5 / 5 stars

Interesting, but flawed.

I like the feel of this game, and the ending. That said, I'm playing through it the second time, and while the increased speed is nice, it isn't helping me find anything new--not sure if that was intentional or not--I'm also stuck at the last elevator--I dodge the arrow, but it doesn't go up.


Rated 1 / 5 stars

Limbo much?

It's one thing to be challenging, it's another when it is nut-bustingly impossible. I mean, you give us three shots on the sigh, and we will be so paranoid that we use them too quickly and miss traps and then die. That is bad programming. It is just a knockoff of Limbo a much better game. Honestly, this game is too hard for people, like how do you expect people to beat this unless through constant and I mean CONSTANT trial and error? That's not creative, that's tedious and boring. Since the games are a cheap derivative of Limbo I will give you minimal credit, and the controls seem to work, save for the fact that your character walks like he is in molasses. This game needs serious work to get better.