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WARNING : This is not that kind of game that holds your hand while you play... so be warned
(Press "R" to restart in case something goes wrong)
Made for the 6th Newgrounds Online Game Jam in 96 hours
Use your "sight" ability to prevent traps from killing you and try to find out what's going on...
Trust your ears not your eyes.
In case you are experiencing lag issues , change the quality settings with the right click menu.
Special thanks: EndUser , MaestroRage , F-777 , BullyGill , Destructin , GundayMatt
- Smaller spike pits
- Better sight ability (4 instead of 3 and bigger range)
- Better graphics and animations
- Clone illusions
- Couple of bug fixes
Next Update >> signs , obstacles won't kill you after they are triggered + some visual effects
This game its like limbo , 3 stars
Bad trap system but good concept
It was a nice quicky but its sucked how once you set off a trap you would die if you touch the trap at all even if your were not consumed in the moment of it. The silowets were ok for a short game but better graphics would be better.
I really liked the feel of of the game. best of the jam!
The game has a very nice ambient, eerie feel accomplished, one thing to complain is the speed, especially that of respawning, it's not fun while you wait seven centuries for the dude to get up, and it all feels like it was in slow motion, but that's probably part of the whole feel you were going for, but the slowness of it all is really the only irritating part.
However there are a couple of glitches. After a boulder drops walking through it kills you. If you are on the elevator when the boss appears you get knocked through it forcing you to restart from the last save point.
For those playing here are few pointers. The pits with blood on them are smaller than the sight leads you to believe. Jump a bit later than you'd expect. Sometimes the pits will reveal them self giving you s split second to avoid them. If you are quick enough you can time your sight so you can rid yourself of arrow/boulder/spikes traps by using sight almost immediately after a click.
Lastly, due to the glitch a listed above when you reach the big boss: it will be marked a by a big bloody spike spot near a lift which will be activated when you walk left to the light and then walk back toward the lift; walk slowly past the bloody spikes so when the boss drops down it will knock you out before you reach the lift. If he knocks you down on the lift, you will drop to the level below forcing you to die or restarting from the light by the lift.
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