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Dec 4, 2011 | 11:38 PM EST
  • Underdog of the Week December 7, 2011

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  • NG Game Jam 6
    NG Game Jam 6 Teams made games with the theme of hallucinations.

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Winner 25 Points Beat the game
10 Minute Man 100 Points Beat the game in 10 minutes or less
Fiddy or less 100 Points Fiddy or less
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You have been warned.

Game Jam 6

Team Rousseau.

Arrows move, Down ducks/slides/makes you fall fast, up jumps.



Rated 3.5 / 5 stars

nice game. tough a hell.
im not a friend of too hard games, nevertheless i enjoyed playing this for a short while.
the irreal background definitly gave my eyes a dysfunction.

normaly i'd given that game a 2.5, but hey: game jam! so make it a 3.5

the medal for under 10 mins is hillarios. i checked the highscores (alltime) and therse a single dude who made it in under ten mins. well, that guy deserves a medal.. wait...
congratiulations Skeletonguy8065. you definitly deserve more than 100 points (maybe a commitment)

Manly-Chicken responds:



Rated 3.5 / 5 stars

...(vain in forehead pulsing)

GOD DAM@#$%!!!! This game makes me want to punch babies!!! good god man! the controls are too slippery and this one hit bullsh$%#@ is annoying! But the animation is fluent, the is music good, and the game play is fun. Other then the diffulty its an ok platform game :)

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Manly-Chicken responds:



Rated 3.5 / 5 stars

At least U tried...

It was a real nice game, but is more difficult than i thought. Gotta make it easier next time.


Manly-Chicken responds:

I warned you...


Rated 3.5 / 5 stars


This game looks to be done fairly well, with good animation, really good graphics, catchy music, and nice sound effects, but it suffers from incredibly difficult gameplay with absolutely no motivation to move on; while fun for a while, dying over and over because the controls are ridiculously slippery gets annoying when you aren't unlocking anything at all.

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Manly-Chicken responds:

The main thing that I impressed myself with, is making a working platformer engine that isn't glitchy at all.


Rated 3 / 5 stars

I want to like this, really.

But there are just so many issues. First off, the greased pig controls were just insanely aggravating. I always hate it when pixel-perfect-platformers get their difficulty via slippery and unwieldy controls. I'm actually almost positive that sheer luck is all that got me through the bottom part of lvl 19. The game feel was actually really good, but the constant rainbows and weird waggling tongues in the back ground became both distracting and unsettling after a while. Another thing that sort of bugged me was the lack of data. No ability to save and come back to any ridiculously hard level later; and, here's a big one, NO indication of how many levels their actually were. Put together those sparked the issue "I can't quit without having to restart, but how much will I actually have to do before I can stop?" Kind of annoying, but I can relieve that right now...

(ATTENTION other reviewers: There are 20 levels.)

There are plenty of positives, however. The game was generally fun, and the art and music all fit well. The medals provide a very difficult challenge, but not one that goes too far in difficulty relative to the game itself. A lot of greasy platformers seem to love to include medals that the nature of the game makes virtually impossible; but yours are just ridiculously hard, kudos for that! Between the silliness and the good game feel, I think there is more good than bad, but there is still quite a lot of bad to it.

Honestly, I'd give you a 7, but you lose points for your ending. The last level ended before I had a chance to actually examine it in detail (because I first checked for a second screen by running right.) But what really gets me is the ending screen: "This game totally makes sense, you're just stupid." I mean really? I'm not actually offended or anything, but even objectively that is an utterly dickish way to end your game. It isn't even really that in keeping with the feel of the game! (which I complimented, if you remember.) It was just a very disappointing, and jarring, way to end the game. I realize game jam rules may require you to skimp on endings, but i have trouble believing you couldn't come up with something less problematic than that.

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Manly-Chicken responds:

But thanks for the review.
A lot of people are complaining about the controls, and if I ever make another game like this, it'll not be slippery.