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Dec 4, 2011 | 11:38 PM EST
  • Underdog of the Week December 7, 2011

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  • NG Game Jam 6
    NG Game Jam 6 Teams made games with the theme of hallucinations.

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Author Comments

NAO WIFF MEDDLZ!
(The in game medal popup's text looks weird, but you still got it, check your userpage)

Warning:
THIS GAME IS HARD!
You have been warned.

Game Jam 6

Team Rousseau.

Arrows move, Down ducks/slides/makes you fall fast, up jumps.

Reviews


GRgoldfishGRgoldfish

Rated 3.5 / 5 stars December 13, 2011

...(vain in forehead pulsing)

GOD DAM@#$%!!!! This game makes me want to punch babies!!! good god man! the controls are too slippery and this one hit bullsh$%#@ is annoying! But the animation is fluent, the is music good, and the game play is fun. Other then the diffulty its an ok platform game :)


People find this review helpful!
Manly-Chicken responds:

Thanks!


8madness8madness

Rated 3.5 / 5 stars December 12, 2011

At least U tried...

It was a real nice game, but is more difficult than i thought. Gotta make it easier next time.

ok?


Manly-Chicken responds:

I warned you...


KwingKwing

Rated 3.5 / 5 stars December 8, 2011

Decent

This game looks to be done fairly well, with good animation, really good graphics, catchy music, and nice sound effects, but it suffers from incredibly difficult gameplay with absolutely no motivation to move on; while fun for a while, dying over and over because the controls are ridiculously slippery gets annoying when you aren't unlocking anything at all.


People find this review helpful!
Manly-Chicken responds:

The main thing that I impressed myself with, is making a working platformer engine that isn't glitchy at all.


ArcticfangArcticfang

Rated 3 / 5 stars January 15, 2012

I want to like this, really.

But there are just so many issues. First off, the greased pig controls were just insanely aggravating. I always hate it when pixel-perfect-platformers get their difficulty via slippery and unwieldy controls. I'm actually almost positive that sheer luck is all that got me through the bottom part of lvl 19. The game feel was actually really good, but the constant rainbows and weird waggling tongues in the back ground became both distracting and unsettling after a while. Another thing that sort of bugged me was the lack of data. No ability to save and come back to any ridiculously hard level later; and, here's a big one, NO indication of how many levels their actually were. Put together those sparked the issue "I can't quit without having to restart, but how much will I actually have to do before I can stop?" Kind of annoying, but I can relieve that right now...

(ATTENTION other reviewers: There are 20 levels.)

There are plenty of positives, however. The game was generally fun, and the art and music all fit well. The medals provide a very difficult challenge, but not one that goes too far in difficulty relative to the game itself. A lot of greasy platformers seem to love to include medals that the nature of the game makes virtually impossible; but yours are just ridiculously hard, kudos for that! Between the silliness and the good game feel, I think there is more good than bad, but there is still quite a lot of bad to it.

Honestly, I'd give you a 7, but you lose points for your ending. The last level ended before I had a chance to actually examine it in detail (because I first checked for a second screen by running right.) But what really gets me is the ending screen: "This game totally makes sense, you're just stupid." I mean really? I'm not actually offended or anything, but even objectively that is an utterly dickish way to end your game. It isn't even really that in keeping with the feel of the game! (which I complimented, if you remember.) It was just a very disappointing, and jarring, way to end the game. I realize game jam rules may require you to skimp on endings, but i have trouble believing you couldn't come up with something less problematic than that.


People find this review helpful!
Manly-Chicken responds:

Trololol.
But thanks for the review.
A lot of people are complaining about the controls, and if I ever make another game like this, it'll not be slippery.


hadokenstylehadokenstyle

Rated 3 / 5 stars December 5, 2011

This game does make sense

However, the only thing that didn't make sense was the death-respawn delay. If you're going to make a game that is difficult and has counterintuitive (or at least counter-most-other-games) physics, then the player is going to die often.

Combine this with an unecessary delay whenever you die, and the result is what I feel this is a pretty heavy design flaw. Dying entails sitting through the long, annoying scream and a couple seconds of delay. Contrast this with hard platformers like Super Meat Boy, etc. that feature nearly instantaneous respawning.

When a difficult game respawns you instantly, it is an invitation to get back into the action - your character is ripe and ready again, and you start playing again before you get second thoughts about saying "screw this." Contrast here - almost every death makes you wait. And in waiting, you can ask that question - do I feel like doing this?


People find this review helpful!
Manly-Chicken responds:

I'll make respawns faster.