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NAO WIFF MEDDLZ!
(The in game medal popup's text looks weird, but you still got it, check your userpage)
THIS GAME IS HARD!
You have been warned.
Game Jam 6
Arrows move, Down ducks/slides/makes you fall fast, up jumps.
Makes sense to me
You're an average guy: searching for his orange juice. That's not too hard to figure out, right?
Anyways good game, though the crazy levels of horizontal acceleration took some getting used to, though now that I've cleared lvl 19 I think I have it down a bit better than before. (though I'm not sure if that score of 2:05 on the leader-board is legit... I guess I'll give it another go and find out.)
For those of you struggling with this game here's some pointers:
1. Your horizontal momentum is way stronger than you think it is, slides go a long ways.
2. Do not try to make sense of this game.
3. If you're in the habit of making jumps by pressing in the direction of the jump and then the jump key, reverse it. Jump first always for this game.
4. You lose a lot of momentum upon reaching the ground if you press no keys, in some places trying to overcompensate is worse than just letting him stand.
5. Try to make sense of this game.
Everyone follow what that guy said exactly.
Love the little sprite for the player, death scenes is very cute. The whole game gives a kind of otherworldly vibe, but the controls make this thing very hard to play. I just got stuck in level 3 until I found out the quickfall method. Then I got stuck in level 9. The fact that it's hard to control isn't really a big issue to me, but I would have liked a quicker reset option; in certain levels I spent more time pressing space and watching the death animation than actually moving.
Maybe it would have been better if you had introduced difficulty from more hazards and made the controls a bit easier.
Yeah. Adidaas is really talented. Made all the character sprites and tiles in paint.
About the character movement, I guess after playing the game for 3 days straight, you develop a tolerance for it...
FUGK this game
Did you die again?
Press Any Key to Kill Yourself
"This Game Makes Sense" is a parody of parkour enthusiasts who imbibe hallucinogens. About as fun as watching your mother die of throat cancer.
The plot is simple: manuver your Red Bull-guzzling grayscale pixel pixie to the exit. There are toaster switches, spike spring-boards, and insane shit that happens in the background solely to distract you. And don't touch L'Arc-En-Ciel panels for the love of our Lord Jesus Christ; it's like it's Miner 2049er all over again. By the way, you're always running at top speed. Really. Top speed. All the time. Because you're kind of on a clock, right? And that you have unlimited deaths, including the feature to literally fuck your face dead, and also the fact that you start at the beginning all the time, and it's the same scream over and over again?
I can see NecroVMX swearing at this piece of shit in horror. Angry Video Game Nerd would probably clench his heart and die after three minutes, or have himself committed. That's how difficult the game is. It seems "polished" enough for a game made in four days but, really, unless they revise and reboot the game that makes sense at a later date (don't cross your fingers; in this case, it'll hurt after awhile), we really shouldn't expect this game to be salvaged. Actually, it cannot be salvaged, or played for that matter.
The arrow-key controls are hypersensitive to a fault. At least the authors warned us, although they should never have to. The learning curve gets pretty damning and gives you plenty of reasons to scream at the computer and yourself, then at the game where it is truly deserved. The controls are extremely sensitive, enough for you to wish you could play this two-handed instead of one-handed. The arrow keys make that experience cramped and counter-intuitive, so the control scheme, let alone its hypersensitivity, isn't helping anything. This is far contrast to "Freigeist", which is so abrasively easy that it counters the philosophical struggle it wished to demonstrate. Here, there is no philosophy, there is no motive, there is no plot, there is nothing that says, "Hey, there's a reason you're getting killed this fucking much other than a Top Scoreboard," nothing of the sort. Of course that's supposed to make sense, to a game company executive maybe. If you're a parkour aficionado, this game is aimed straight at you, and you should be incensed by it.
After about eight minutes of constant death and nothing to gain, seeing no real objective to accomplish and stereotypical pixelated old-school graphics with too many colors to be truly dubbed "authentic" to their epoch, I clicked out of the game and suddenly felt that much better. Any game that causes your arteries to harden and fail to soften after clicking out is not a very good game. Its cheap attempt at embodying the cheap psychedelic garbage released upon Atari consoles back in the 1970s only makes the experience even cheaper, and the game never fails at throwing cheap shots at the players. In terms of parkour-themed games, this one runs in a perfect circle and yet also constantly into a single wall. My only recommendation is that nobody plays this game, period. To the authors I recommend they re-title the game as "LEVEL SIX TWO" and move on while they still can.
The game isn't based on anything, especially parkour enthusiasts.
I just do not know why that level was even implemented. I gave up just by looking at it, well no, I gave up after trying too much and being so tired. That being said I haven't experienced the ending yet but I think I covered enough levels to get a feel for what the game in. It was well thought out and I liked how you introduced the mechanics (like the difficulty curve did not kick in fully until the toaster mechanics thing came in.) Pretty solid shit and I enjoyed the artwork put in it specially the grass (had that retro feeling to it.) I'll....go for a 4/5. I wished though that the player could interact with the hallucinations more...but it was done in three days and it was a solid effort. If you do decide to update it, a custom level maker would be pretty legit.
Thanks. (there are 20 levels by the way) i kinda do want to remake it some time later though.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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