Go!
Go!

This Game Makes Sense

Score:
rated 3.20 / 5 stars
Views:
30,407 Views
Share Links:
Genre:
Action - Platformer - Other
Tags:
this
sense
makes
gamejam7

Click on an icon to vote on this!

Credits & Info

Uploaded
Dec 4, 2011 | 11:38 PM EST
File Info
Game
4.8 mb
  • Underdog of the Week Movie of the Year 2011

Related Stuff

If you liked this, check these out!


Plenty more like this here!


  • flash_585063_medium
    NG Game Jam 6 Teams made games with the theme of hallucinations.

Log in to save your medals! Don't have an account? Create one for free!

Locked Medal
Winner 25 Points Beat the game
Locked Medal
10 Minute Man 100 Points Beat the game in 10 minutes or less
Locked Medal
Fiddy or less 100 Points Fiddy or less
Secret Medal
Nothing Secret Medal: Unlock this medal to view its details!

Author Comments

NAO WIFF MEDDLZ!
(The in game medal popup's text looks weird, but you still got it, check your userpage)

Warning:
THIS GAME IS HARD!
You have been warned.

Game Jam 6

Team Rousseau.

Arrows move, Down ducks/slides/makes you fall fast, up jumps.

Reviews


lazsnazlazsnaz

Rated 3.5 / 5 stars December 5, 2011

The game is difficult, yes, but frustratingly so.

It's a relatively good platformer, but there is no reason for the player to want to continue. No story line, no payoffs, no nothing, just a string of levels that are frustratingly difficult. I found myself asking why I was playing this game, something which I don't often experience. It was honestly just annoying and pointless. I don't mean to bash it or your talent as a creator, I just felt that there was a lot more that could have been added to it.


Manly-Chicken responds:

I agree.


hadokenstylehadokenstyle

Rated 3 / 5 stars December 5, 2011

This game does make sense

However, the only thing that didn't make sense was the death-respawn delay. If you're going to make a game that is difficult and has counterintuitive (or at least counter-most-other-games) physics, then the player is going to die often.

Combine this with an unecessary delay whenever you die, and the result is what I feel this is a pretty heavy design flaw. Dying entails sitting through the long, annoying scream and a couple seconds of delay. Contrast this with hard platformers like Super Meat Boy, etc. that feature nearly instantaneous respawning.

When a difficult game respawns you instantly, it is an invitation to get back into the action - your character is ripe and ready again, and you start playing again before you get second thoughts about saying "screw this." Contrast here - almost every death makes you wait. And in waiting, you can ask that question - do I feel like doing this?


People find this review helpful!
Manly-Chicken responds:

I'll make respawns faster.


darkcloud442darkcloud442

Rated 3.5 / 5 stars December 5, 2011

so many things i want to say

level 17 walls you have been warned


Manly-Chicken responds:

I already warned them.


marcelus1marcelus1

Rated 5 / 5 stars December 5, 2011

Fresh!

this game are
AWESOME XD


Manly-Chicken responds:

Grammar?


agalagadagalagad

Rated 5 / 5 stars December 5, 2011

it makes sense

I though that this game could not be more frustating til i got at the toaster part, but it was awesom and funy and pretty interesting, after i played i realized that it had sense.
good work, i vote for this game makes sense 2


Manly-Chicken responds:

I hope so.

I may use code from it in later games too ;)