Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.97 / 5.00 9,016 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.02 / 5.00 43,424 ViewsShoot your way through alien invaders in this action platformer! Collect coins and upgrade your weapons to become stronger.
Controls:
Use WASD or the arrow keys to move. Press W, K, X, or the up arrow key to jump. Press L or C to shoot. Press U to open the shop menu.
Reviews
Rated 3 / 5 stars December 10, 2011
ugh..
this game was fun but i just hate that the fact that when you die, it sends you back to the beginning..some checkpoints could have made it alot better...but unfortunately it didn't
Rated 3 / 5 stars December 11, 2011
Ehhh its ok but has a few easy fix design flaws
This game was ok nothing too special but i do have to say i was disappointed with a few design errors. For example the enemies didnt really progress in difficultly especially going from chapter two too three. For example in chapter two you added the "shield" zombie, snake and that arch shot zombie which was great enemy progression. But on chapter three you fell short by re hashing all the enemies and giving them slightly better stats and a new look. This would have worked IF you took into account that the player will have a new weapon which will deal more damage. Think about it this way, whats harder, killing an enemy with 10 hp with a gun that deals 1 damage, or killing an enemy with 100 hp with a gun that deals 20. it could have been fixed if you gave each enemy something new. For example the demon could have been shooting fireballs while running, the flying robot could have been dropping air mines or gave the brain robot a secondary laser cannon attack. An other problem was that it was too easy to get the "game breaking" laser gun. Like come on i shouldn't be able to get that gun at chapter two so id suggest making the prices a lot higher maybe 3000 or even 4000? Lastly the final boss was far two easy. You gave the poor zombie robot only two attacks. Like come on why couldn't he shot fireballs that were higher up to try and trick the player to jump into them or had his landing make some sort of shock wave. I hope these few hints will remind you that if you wanna make something hard don't change the stats change the abilities.
Rated 3 / 5 stars December 13, 2011
it was worth a try
the game gets kinda boring with time you should have made at least some bonus fases so the player gets something different you should change the sound between stages its always the same song
Rated 3 / 5 stars December 9, 2011
Not bad
Well, the game has a lot of potential and I really like the graphics, but it definitely needs more weapons, enemies, traps and whatever. All the levels are very similar and not much of a challenge. Maybe some different types of wepaons and special abilities would help.
Also it was quite short.
Rated 3 / 5 stars December 7, 2011
Nice start, could use some work
Just some general observations:
-Echoing other reviewers, I think the difficulty imbalance should be addressed. Most of the later enemies are, in essence, just new images with the AI of old enemies, with more HP (back-and-forth runner with more HP. Thing flying at you with more HP).
-The ending left a bit to be desired, especially as the intro had this cutscene going on.
-The levels got repetitive after a while.
-More upgrade options would address the "too easy" or "I bought the best gone on level 4" concerns.
-I personally liked the book option and the types of upgrades you had - the extra health restore is creative. I would recommend more.
-What was the point of the hero system? They didn't do anything different, it was just basically a skin. Having a custom skill or upgrade path would be cool. I actually expected this inadvertently when I picked the gentleman and saw "economics book" as an upgrade. I thought for a moment that he had a "money gaining" skill tree or similar.
Generally speaking, this genre has been completely overdone. I think the bar is already set pretty high and you'll have to bring more creative dimensions or reinvent the wheel to make a truly memorable platformer flash on NG. However I think you have talent and potential, I like the art and the clean feel of the game.