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Credits & Info

Uploaded
Nov 26, 2011 | 10:53 AM EST

Author Comments

Learn how to create a full game in 4 chapters, with pictures, code and code explanation. I'll teach you what every single line of code means. In the end you'll have a completed game, you can also download the source if you're stuck!

Development: Kenney Vleugels
Publisher: Kenney.nl

Reviews


DoctorStrongbadDoctorStrongbad

Rated 2.5 / 5 stars May 16, 2012

Good work on this game.



crash9901crash9901

Rated 1.5 / 5 stars April 7, 2012

say your name ten times say your moms name five times say your crashes name three times it really works



seltekkodesseltekkodes

Rated 3.5 / 5 stars December 2, 2011

great!!

I love the tutorial, theres only one thing, and i am positive its something i messed up but... i have no enemies showing up, i have taken your tut for a spaceship game and turned it into a zombie game... my zombies dont move down the screen far enough, and my gun only shoots when i am moving left. i enjoyed the tut tho. thanks



CrackerJack30CrackerJack30

Rated 4 / 5 stars November 27, 2011

overall helpful

I'm no flash programmer, I lack in free time and know-how, but I'm eager to learn as much about it as possible.

Your tutorial was helpful, easy to use and understand. Yet, sometimes I had the feeling you wanna tell us even more (simply 'cause you know more about it!), but didn't have the time or place to focus on every detail, allthough I have to admit that some parts I didn't get at the start became clear in the end, when you complete the entire tutorial (which I recommend).

Nonetheless, a helpful tutorial, at least for me. Thanks for uploading & sharing your knowledge.



EirunEirun

Rated 2.5 / 5 stars November 26, 2011

Wasted efforts :'(

A very nicely designed, well organized and most resourceful tutorial, but unfortunately, it's extremely outdated. Also, Adobe announced that they won't be supporting the Flash plugin anymore, as HTML5, CSS3 and JavaScript have caught up with them, especially with WebGL bursting into most browsers.


Kenney responds:

What?! Where did you find that nonsense. Adobe will drop support for their mobile plugin and focus on AIR, the tools they developed for creating native apps out of Flash programs and games.

So no, that's complete nonsense what you're telling here. Heck, they just launched FP11 with Stage3D which rivals WebGL and even already makes WebGL outdated.