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Credits & Info

Nov 24, 2011 | 2:15 PM EST

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Author Comments

Not really a game...well, it's hard to explain. Hope ye like anyway.

Controls - Arrow Keys.




Rated 0.5 / 5 stars November 24, 2011


Honestly? I thought this was going to be a whole lost better than it was. The title was clever, and the gaming... smooth, I guess? That's where my praise ends. the graphics could've been better, so it dosen't belong in art. It wasn't that funny, so it doesn't belong in comedy. It has no action, shooting, racing, or gameplay of any kind other than walking to the left. I'm sorry, but no... just no...

viewtifulday responds:

Like I said in the description, it isn't a game. There's a deeper concept involved than just "Get from point A to point B and do X and Y". It's supposed to make you think, so I guess it just isn't for everybody


Rated 4 / 5 stars November 24, 2011

lol you got me

there i was going through the rooms trying to escape not realizing that you told me that i would succeed if i did but why should you set my goals when i can set my own... - knex
ps. Nice job

viewtifulday responds:

Exactly! And thank you :D


Rated 3.5 / 5 stars November 24, 2011


I know you were going after the whole "Where am i? I need to escape!" theme, but introducing yourself as the creator of the game seemed a little... bland? Making the key and the red block void objects seemed a little pointless also, since it doesn't contribute to the story or progression. When i saw the word "escape" I immediately tried hitting the key, which ended the game and also made me laugh. Not bad for a first attempt, but the title sort of implied some heavy metaphorical background. Keep trying, and surely you'll get it right!
Practice makes perfect.

viewtifulday responds:

There kinda WAS a heavy metaphorical background...I guess it just went over your head. I'm going to discuss my intentions just a little bit:

I wasn't necessarily going after the "Where am I?" theme, more like the "What am I doing?" theme. As in, "What is the point of this game? What are my goals? Am I just going from level to level? Or am I not making any progress at all towards success?"

The key and the red block were meant to establish distrust in the text, creating uncertainty. The uncertainty would then make the later text somewhat harder to believe.
The idea is this--games have goals, and the player has to choose what his goals are going to be. But this game is unique because the goal is not what you think it is at first. The game should not have to tell you what your goal is for you to be successful at achieving it.

What is success? Whatever you say it is.


Rated 3 / 5 stars November 24, 2011


I liked the 'ending' (the part where you had to press Esc) but it kinda stopped there. I mean, if you could continue by pressing the Left Arrow ("...there's nothing LEFT to do...") it would be a better game; the kind of game where you have to treat the game as if it wasn't a game; for example, there was a level in this game on I played once, which contained a window in the level. On the digital wall, it said 'move the window'. But only by moving the window in which you were playing the game itself, you win the level; logic thinking. Too bad you didn't exploit that idea.

viewtifulday responds:

You know that you can press the Escape key at any time during the game (except the preloader). So, if escaping the game is the only way to win, then it isn't much of a game at all, because going through all the different levels is completely pointless.
This game isn't meant to trick you in any way--just meant to make you think a little differently.


Rated 3.5 / 5 stars November 24, 2011

...but here is still one thing...

rate you game
easy, simple with deep idea....
but sometime is frozen

yes, now here is nothing