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Nov 24, 2011 | 2:15 PM EST

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Author Comments

Not really a game...well, it's hard to explain. Hope ye like anyway.

Controls - Arrow Keys.

~viewtifulday

Reviews


NightDeadNightDead

Rated 4.5 / 5 stars November 24, 2011

really nice game

Yup... NICE :)


viewtifulday responds:

Thanks :D


ScarfaceScarface

Rated 4.5 / 5 stars November 24, 2011

Great game!

*Spoiler Alert in This Review*

At first it seemed like your average every day platformer, but it got so much better! I actually thought it was pretty funny, especially when I realized to press the escape key to win. It does make you wonder, though, in some games, if you're making any progress, or if there's some secret that you have to find and beat.

Either way, it's clear that a good amount of effort and time was put into this, so I'm giving you a 9 out of 10.


People find this review helpful!
viewtifulday responds:

Thank you! I'm so happy somebody gets it! Haha


7wingsofchaos7wingsofchaos

Rated 0.5 / 5 stars November 24, 2011

uummm...

Honestly? I thought this was going to be a whole lost better than it was. The title was clever, and the gaming... smooth, I guess? That's where my praise ends. the graphics could've been better, so it dosen't belong in art. It wasn't that funny, so it doesn't belong in comedy. It has no action, shooting, racing, or gameplay of any kind other than walking to the left. I'm sorry, but no... just no...


viewtifulday responds:

Like I said in the description, it isn't a game. There's a deeper concept involved than just "Get from point A to point B and do X and Y". It's supposed to make you think, so I guess it just isn't for everybody


knexknex

Rated 4 / 5 stars November 24, 2011

lol you got me

there i was going through the rooms trying to escape not realizing that you told me that i would succeed if i did but why should you set my goals when i can set my own... - knex
ps. Nice job


viewtifulday responds:

Exactly! And thank you :D


FlaxingtonFlaxington

Rated 3.5 / 5 stars November 24, 2011

Well...

I know you were going after the whole "Where am i? I need to escape!" theme, but introducing yourself as the creator of the game seemed a little... bland? Making the key and the red block void objects seemed a little pointless also, since it doesn't contribute to the story or progression. When i saw the word "escape" I immediately tried hitting the key, which ended the game and also made me laugh. Not bad for a first attempt, but the title sort of implied some heavy metaphorical background. Keep trying, and surely you'll get it right!
Practice makes perfect.


viewtifulday responds:

There kinda WAS a heavy metaphorical background...I guess it just went over your head. I'm going to discuss my intentions just a little bit:

I wasn't necessarily going after the "Where am I?" theme, more like the "What am I doing?" theme. As in, "What is the point of this game? What are my goals? Am I just going from level to level? Or am I not making any progress at all towards success?"

The key and the red block were meant to establish distrust in the text, creating uncertainty. The uncertainty would then make the later text somewhat harder to believe.
The idea is this--games have goals, and the player has to choose what his goals are going to be. But this game is unique because the goal is not what you think it is at first. The game should not have to tell you what your goal is for you to be successful at achieving it.

What is success? Whatever you say it is.