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Nov 24, 2011 | 1:33 PM EST
  • Daily Feature November 25, 2011
  • Weekly 3rd Place November 30, 2011

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Contrast 5 Points Fiddle with the settings
Exhaust LW 5 Points Use all of main Character's attacks
Juggle Clown 5 Points Get a 10 hit Combo
This is too easy 5 Points Complete Normal Mode
exhaust VL 10 Points Use all Vandier's attacks
Juggle Blade 10 Points Get a 20 hit Combo
Pit of Doom 10 Points Force 5 enemies to fall to death
Slaughter 10 Points Kill all eneimies
Special Expert 10 Points Keep Full Speical for 30 seconds
This is more like it 10 Points Complete Hard Mode
Destiny 25 Points Die to the hands of Vandheer Lorde
Orb Hunter 25 Points Collect 100 orbs
Pit of Death 25 Points Force 10 enemies to fall to death
Special Master 25 Points Keep Full Speical for 60 seconds
Juggle King 50 Points Get a 50 hit Combo
Rebel Scum 50 Points Die to the hands of the Lone Warrior
Speed Demon 50 Points Complete Culmination in 8 minutes
God of this world 100 Points Collect all Awards
Juggle God 100 Points Get a 60 hit Combo
Undefeated 100 Points Complete Culmination without dying

Author Comments

11/27/2011 - Thank you Tom Fulp for the front page!!!
I suggest that players should vs the Final Boss on hard mode (this is the REAL boss battle).

Provoked by his King into a fit of rage; the fallen Hero of the Earth, now at his lowest point. Driven by the desire to culminate, he embarks on his last journey to fulfill his destiny as he perceives it. You (the player) must guide him to his destiny.

Storm your way through 15 levels and lay waste to countless different enemies. Complete with multiple difficulties and packed with 20 achievements, Culmination is a wildly chaotic action / platform game focused on delivering a unique and grand experience.

Players with little time can get a full taste of Culmination thanks to the unique 'automatic leveling system'.

Players looking for deep experiences will find Culmination to have a well though combat system, rich with complex mechanics.

Reviews


Rexzot97Rexzot97

Rated 3 / 5 stars

Tedious Fun

I enjoyed the game, or what I played of it. It's true that your game that your game brings emotions to the surface of our eyes, with almost no effort. The artwork is seamless, and in a refined "LIMBO" way, it catches the eye. (I used LIMBO since most people know of that that, and haven't played this) Unfortunately, gameplay could use improvement.

From what I have played, I have encountered four types of enemies: The Grunt (looks like a Necromorph, first enemy of the game), The Firefly (Little bug that spits flames at you), the Wisp (Little flame that moves around), and The Reaper (The enemy that has scythes on his back, shoots scythes into ground and pops up under you, dealing damage. These enemies have pretty decent AI, but I have some complaints on where you have placed these enemies. I clearly remember in one level, a Grunt was placed on a thin platform that was needed to advance. I attempted to knock him off the edge, but failed. Instant death, preventing me from getting an achievement. Also, Fireflies are just tedious and annoying work. It takes four hits to kill one, and when a crowd of them pops up, the only way to dispatch them without frustration is to use the "Ultimate Move" (W). This wastes special that can be used later. I'm not going to delve unto the other enemies, as you understand my point. Another problem is the camera. When jumping into a pit to advance, the camera seems to lag behind, and while this is happening, I can see my health going down.

My last complaint is placement of orbs, and thoughts on them: brace for criticism. First off, orbs are not evenly placed out. Orbs can be found easily when not needed, but after facing a decent difficult level, you proceed to find that there are no orbs. After two or three levels, you find orbs, and it made me think "Why wasn't this two levels back? I wouldn't have died then if they were there." Second off, in later levels, I could easily collect special power. No longer did I need Large Orbs to get power. But they popped up, quite a bit actually. Finally, my last idea is that small orbs should be used for power, and large orbs should be used for health. I'd rather optionally go around collecting power, instead of getting aggravated trying to reach orbs that are completely necessary. Large orbs are also placed directly in your path, and small orbs can be found in odd places. Why? This is an aspect that I personally find stupid.

I simply want to help you improve your games. I look forward to playing the others, and future installations in the series, if there may be any.

Thanks for the Post

Rexzot97


People find this review helpful!

KuronaKurona

Rated 2.5 / 5 stars

Such talent gone to waste.

A brilliant art style with equally well done music. An exciting combat system and what seemed to be the beginning of an awesome story -- all set up to be completed in twelve minutes with no climax. Why? This could have been so much more. The story went nowhere, you played through fifteen short levels and then nothing. The game doesn't feel complete. I'd like to see you expand on this in another version.



PlatformSourcePlatformSource

Rated 2.5 / 5 stars

Looks beautiful, major let down.

I loved your games Dsun, from red moon to AWW1-3 . This game looks amazing, however that doesn't make up that the ending was horrific. A little heads of would have been nice, Because I did not even know I was vandheer lorde.
The fight was easy aswell, Next time you make a boss fight, please make it more challenging, this one you just had to press S and you would win.
Anyways, in AWW2 the controls were slippery. You fixed that in 3 and in this when you played as the lone warrior it was fine, until you started controlling vandheer lorde. My advice: Concentrate on a good plot/less slippery controls and less on stunning good looks.



RICUTSURICUTSU

Rated 2.5 / 5 stars

broke game in 4 seconds

like the art style though



XxAaliyahIshKewl562XxAaliyahIshKewl562

Rated 2.5 / 5 stars

Cool game that you maked it was very cool and beautiful. O.o =P