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rated 4.49 / 5 stars
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Action - Platformer - Other

Credits & Info

Nov 24, 2011 | 1:33 PM EST
  • Frontpaged November 26, 2011
  • Daily Feature November 25, 2011
  • Weekly 3rd Place November 30, 2011

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Contrast 5 Points Fiddle with the settings
Exhaust LW 5 Points Use all of main Character's attacks
Juggle Clown 5 Points Get a 10 hit Combo
This is too easy 5 Points Complete Normal Mode
exhaust VL 10 Points Use all Vandier's attacks
Juggle Blade 10 Points Get a 20 hit Combo
Pit of Doom 10 Points Force 5 enemies to fall to death
Slaughter 10 Points Kill all eneimies
Special Expert 10 Points Keep Full Speical for 30 seconds
This is more like it 10 Points Complete Hard Mode
Destiny 25 Points Die to the hands of Vandheer Lorde
Orb Hunter 25 Points Collect 100 orbs
Pit of Death 25 Points Force 10 enemies to fall to death
Special Master 25 Points Keep Full Speical for 60 seconds
Juggle King 50 Points Get a 50 hit Combo
Rebel Scum 50 Points Die to the hands of the Lone Warrior
Speed Demon 50 Points Complete Culmination in 8 minutes
God of this world 100 Points Collect all Awards
Juggle God 100 Points Get a 60 hit Combo
Undefeated 100 Points Complete Culmination without dying

Author Comments

11/27/2011 - Thank you Tom Fulp for the front page!!!
I suggest that players should vs the Final Boss on hard mode (this is the REAL boss battle).

Provoked by his King into a fit of rage; the fallen Hero of the Earth, now at his lowest point. Driven by the desire to culminate, he embarks on his last journey to fulfill his destiny as he perceives it. You (the player) must guide him to his destiny.

Storm your way through 15 levels and lay waste to countless different enemies. Complete with multiple difficulties and packed with 20 achievements, Culmination is a wildly chaotic action / platform game focused on delivering a unique and grand experience.

Players with little time can get a full taste of Culmination thanks to the unique 'automatic leveling system'.

Players looking for deep experiences will find Culmination to have a well though combat system, rich with complex mechanics.



Rated 3 / 5 stars

This game is very good, but I'm having a bit of trouble with the controls, maybe it's just for me, but it just lags and keeps doing whatever the hell it wants even when I've let go of the keys. Also, attacks need to reach farther, for enemies can continuously knock you back, and it'll just happen again if you try to attack.

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Rated 3 / 5 stars

Fantastic game but...

It's me?
My R keyboard doesn't work on the works perfectly everywhere but not in this game. Can someone help me?


Rated 3 / 5 stars

This seems like a rip of the Young Justice game on Cartoon Network website.


Rated 3 / 5 stars


Honestly, I expected better. Don't get me wrong, the gameplay if fun, music is good, grahics are beautiful, and the story good as it can get. But honestly, it is far shorter than whatever you have made previously. It's boring, all we know is that this one man is a rebel, he tries to rebel and fails. That's the whole plot, we never get any special moves past the four you know, in fact, you dumbed down the game from Armed With Wings 3. I mean it's good, for maybe Armed With Wings 2 standards, but it surpasses Armed With Wings three only with graphics. The gameplay, music, story, and length fall short. it doesn't really strike me as something you could do, or at least do better. I overall enjoyed it yes, it was good I guess, but no where near as good as Armed With Wings 3.

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Rated 3 / 5 stars

Tedious Fun

I enjoyed the game, or what I played of it. It's true that your game that your game brings emotions to the surface of our eyes, with almost no effort. The artwork is seamless, and in a refined "LIMBO" way, it catches the eye. (I used LIMBO since most people know of that that, and haven't played this) Unfortunately, gameplay could use improvement.

From what I have played, I have encountered four types of enemies: The Grunt (looks like a Necromorph, first enemy of the game), The Firefly (Little bug that spits flames at you), the Wisp (Little flame that moves around), and The Reaper (The enemy that has scythes on his back, shoots scythes into ground and pops up under you, dealing damage. These enemies have pretty decent AI, but I have some complaints on where you have placed these enemies. I clearly remember in one level, a Grunt was placed on a thin platform that was needed to advance. I attempted to knock him off the edge, but failed. Instant death, preventing me from getting an achievement. Also, Fireflies are just tedious and annoying work. It takes four hits to kill one, and when a crowd of them pops up, the only way to dispatch them without frustration is to use the "Ultimate Move" (W). This wastes special that can be used later. I'm not going to delve unto the other enemies, as you understand my point. Another problem is the camera. When jumping into a pit to advance, the camera seems to lag behind, and while this is happening, I can see my health going down.

My last complaint is placement of orbs, and thoughts on them: brace for criticism. First off, orbs are not evenly placed out. Orbs can be found easily when not needed, but after facing a decent difficult level, you proceed to find that there are no orbs. After two or three levels, you find orbs, and it made me think "Why wasn't this two levels back? I wouldn't have died then if they were there." Second off, in later levels, I could easily collect special power. No longer did I need Large Orbs to get power. But they popped up, quite a bit actually. Finally, my last idea is that small orbs should be used for power, and large orbs should be used for health. I'd rather optionally go around collecting power, instead of getting aggravated trying to reach orbs that are completely necessary. Large orbs are also placed directly in your path, and small orbs can be found in odd places. Why? This is an aspect that I personally find stupid.

I simply want to help you improve your games. I look forward to playing the others, and future installations in the series, if there may be any.

Thanks for the Post


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