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Nov 24, 2011 | 1:33 PM EST
  • Daily Feature November 25, 2011
  • Weekly 3rd Place November 30, 2011

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Contrast 5 Points Fiddle with the settings
Exhaust LW 5 Points Use all of main Character's attacks
Juggle Clown 5 Points Get a 10 hit Combo
This is too easy 5 Points Complete Normal Mode
exhaust VL 10 Points Use all Vandier's attacks
Juggle Blade 10 Points Get a 20 hit Combo
Pit of Doom 10 Points Force 5 enemies to fall to death
Slaughter 10 Points Kill all eneimies
Special Expert 10 Points Keep Full Speical for 30 seconds
This is more like it 10 Points Complete Hard Mode
Destiny 25 Points Die to the hands of Vandheer Lorde
Orb Hunter 25 Points Collect 100 orbs
Pit of Death 25 Points Force 10 enemies to fall to death
Special Master 25 Points Keep Full Speical for 60 seconds
Juggle King 50 Points Get a 50 hit Combo
Rebel Scum 50 Points Die to the hands of the Lone Warrior
Speed Demon 50 Points Complete Culmination in 8 minutes
God of this world 100 Points Collect all Awards
Juggle God 100 Points Get a 60 hit Combo
Undefeated 100 Points Complete Culmination without dying

Author Comments

11/27/2011 - Thank you Tom Fulp for the front page!!!
I suggest that players should vs the Final Boss on hard mode (this is the REAL boss battle).

Provoked by his King into a fit of rage; the fallen Hero of the Earth, now at his lowest point. Driven by the desire to culminate, he embarks on his last journey to fulfill his destiny as he perceives it. You (the player) must guide him to his destiny.

Storm your way through 15 levels and lay waste to countless different enemies. Complete with multiple difficulties and packed with 20 achievements, Culmination is a wildly chaotic action / platform game focused on delivering a unique and grand experience.

Players with little time can get a full taste of Culmination thanks to the unique 'automatic leveling system'.

Players looking for deep experiences will find Culmination to have a well though combat system, rich with complex mechanics.

Reviews


shadowed-destroyershadowed-destroyer

Rated 4.5 / 5 stars

Just a tweak!

[Slight spiolers]
I couldn't give this 10. I love it but I just couldn't.
Graphics are beautiful, gameplay is brilliant, good sounds, no lag.
But really, that real boss fight against the Lorde is ridiculous. For 20 minutes I've sat here trying to beat him. I've had him in the last half of a block of health about 30 times. Making something challenging and making it unfair are NOT the same thing. I understand what you were trying to do, but there are some major flaws.

Firstly, his attack where he moves incredibly fast then hits you. Easy enough to dodge, but then I can't hit him? And when he stands upright, sometimes I even SEE my blade mark go through him and he will hit me. The time I can hit him rather than him hitting me is literally frame-by-frame. I think this might be a hitbox error.

Secondly is his attacks themselves. If you get hit by one, you lose toward the end of the fight. He'll combo you, hit you away, teleport, hit you again and you'll have lost most of your health bar. You can't jump out of his attacks, and he can then hit you with his lightning bolt if you're not already dead. It simply isn't fair to punish a tiny mistake with such ferocitty.

Thirdly, and most majorly, is inconsistency. The fact that I can peform an S attack and he can hit me between the time it takes to land a hit is ridiculous. But to make it worse, sometimes I'll be fine, other times I won't. All judged by the distance I'm at when I start attacking. I don't have time to work out the literally 10 pixels I have to maneuver while I'm dodging his sprinting and lightning. Most noticeable was, again, right after his attack where he attempts to hit you away. His invincibility frames seemed to carry into where he could start attacking me, as I would be attacking sometimes and land a hit 1/10 of a second earlier, then get combo'd and die.

Finally, level itself. I knock him off 20 times, he teleports back. I press S one time too many and die. Raging.

A challenge is good. Very good. Games now are getting too lax. But a challenge is not the same as making some elements unfair. I can't count the number of times I would have had him if not for some absolute fraction of a second mistake in which I lose 1/3 of my health.

Please don't misunderstand this comment, I love the game. I think it's one of the best things to hit the portal all year, and it's an easy 5 from me. I just think the final boss needs tweaking so that you can learn to beat him rather than having to luck out on invincibility frames.


People find this review helpful!

BenzSmokeBenzSmoke

Rated 5 / 5 stars

Just Awesome!

Fantastic! Great combat, cool environments, creative art direction! The only problem I had was the final boss fight where I didn't realize I'd "switched sides" and fell off the cliff, but there's a medal for that so that's not a big deal.



SharedShared

Rated 5 / 5 stars

Really a great game

how enjoy playing it, I like watching the moves of the character and how with the combos kill the enemies, it so fun, in hard is really challenging, is really a no waste of time



c63c63

Rated 5 / 5 stars

good

awesome


People find this review helpful!

MidnakMidnak

Rated 4 / 5 stars

Good game, minor problems hold it back.

This game is good overall. I enjoyed the beautiful art and sound choice, the bosses heavy beat really made him stand out and induce stress. The combat was easy to grasp and the platforming posed an acceptable challenge.

As for the bad.

1) Moving can be slightly clunky, with no ability to change direction mid air and you have to slide your attacks rather than the move set allowing you to move forward as you slash. Consider either altering the move set to move you forward, or allowing the player to manipulate the players location even during the attack set.

2) The enemy selection was small only five including the boss and fireballs which were more obstacles than enemies, minus those and you have three. Consider one or two more, and thi would not have been noticeable.

3) The tough mantis like mini-bosses showed no sign of taking damage, I thought I was not hurting him at first and looked for other ways to deal with him. Consider having him flash, move, or alter the sounder effect upon hitting him.

4)The boss was poorly paced. His large life bar and incredibly easy early a.i. coupled with the fact that later in the battle he becomes very challenging makes deaths very annoying as you have to take careful minutes in easy, boring stage before you reach the actual challenge. Consider allowing the special bar to grow quicker, giving the boss less life, and shorten the easy stage a.i. to just a single notch of his health.

5) The boss stage is uninspired. The flat , boring stage is really noticeable as you fight for so long on it. Consider a foreground of some sort. Also, it would have been much more fun if when you fell off, it took some life and the player jumped back to the stage. I died five times from knock off for every one I actually ran out of health.

6) Lorde's D attack ends with a hit that has a much larger hit box than is recognizable. Consider shrinking it or adding a particle effect.

End notes: I very much enjoyed this game, don't get me wrong, that's why it got an 8/10, I listed every problem with it because it is good enough that I want it to be better. Great Job as a whole.


People find this review helpful!