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Bullet Audyssey

rated 4.43 / 5 stars
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Action - Shooter - Vertical Flight

Credits & Info

Nov 23, 2011 | 6:14 PM EST
  • Frontpaged December 5, 2011
  • Daily Feature November 24, 2011
  • Weekly 4th Place November 30, 2011

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It's Over 9000!!!! 5 Points Deal at least 9000 damage in a single attack.
Planet Marcury 5 Points Free the planet Marcury from the Euphony gods.
Planet Sars 5 Points Free the planet Sars from the Euphony gods
Rated E for Everything 5 Points Visit our sponsor by clicking on one of the in-game links.
OVERCHARGED!!! 10 Points Reach a max overcharge combo.
Planet Jupitupe 10 Points Free the planet Jupitupe from the Euphony gods.
Planet Narpdarp 10 Points Free the planet Narpdarp from the Euphony gods.
Planet Satamalat 10 Points Free the planet Satamalat from the Euphony gods.
Disco Fever! 25 Points Unlock the Audyssey Jukebox
Maximum Power 25 Points Reach the maximum level.
Planet Penos 25 Points Free the planet Penos from the Euphony gods.
Planet Plutoo 25 Points Free the planet Plutoo from the Euphony gods.
Save your Home Planet 25 Points Free your home planet, Qweezleqwozzle, from the Euphony gods.
The Malky Way 25 Points Free the Malky Way from the Euphony gods.
Yellow Brick Road 25 Points Achieve 12 gold runs (beating a stage with no lives lost).
Protecting Qweezleqwozzle from the Scum of the Universe 50 Points Beat every stage in the game (including credits).
Crown of the Euphony Gods 100 Points Get a gold run on every single stage in the game (including credits).
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Author Comments

A call to all our fans! Our latest game has been announced!

Our newest game is called Rogue Legacy, a procedurally-generated Castlevania with an in-depth heritage system. super proud of it, but right now we need your help to get it on Steam.

If enjoyed the games made in the past, it would mean the world to us if you could visit the page below, and give us a vote on Greenlight. /sharedfiles/filedetails/


Your galaxy has been invaded by melodic celestial bodies, and you've been tasked to save it. Bullet Audyssey is a rhythm-based shoot 'em up where you must "Survive the Beat." Absorb enemy bullets and fire it back at them, slow down time, upgrade your ship and level up.

We wanted to try something new using music as a template for the game mechanics. Many thanks to the incredible musicians on NG, where we got more than 85% of our music.

We hope you guys enjoy it!

Quick Controls Explanation:
- WASD, arrow keys, or numpad to move.
- Z, comma (for WASD) or SPACEBAR to shoot.
- X, period (for WASD) or SHIFT to slow time down.

Many apologies for the long loading time (it's a music game after all). Make sure to try out the tutorial while you wait!



Rated 5 / 5 stars

Awesome Game Man

Thumbs up all the way... took me a while to figure out that WASD didn't work right on title screen though. Had to use arrow keys.


Rated 5 / 5 stars


Damn yooo this is a really nice game but its too damn hard


Rated 4 / 5 stars

Very good, but hard !

I love this game, and the musics are just epic, but man how am I supposed to pass through the level 9 ??!! ^^


Rated 5 / 5 stars

Excellent!!!!!! I Loved it.

Another awesome music choice would have been ¨You broke my heart in 8bits¨
It can be a nice thing for a sequel too, if you have another planned... ;)

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Rated 4.5 / 5 stars

I like it a lot, but a couple bits of criticism

A couple of the levels simply don't ever let up. Most of them are really well structured into parts of the song that force you heavily on the defensive and barrage you with bullets to fill your capacitor, and then give you a few seconds to breathe a little and counter attack. You may be able to shoot some during the defensive parts, and have to dodge some during the offensive parts, but on the whole most levels have an ebb and flow to them that's kind of a parry, counter attack, parry, counter attack feel.

Some of the levels just don't have this. They just don't ever stop blasting you, which gets really frustrating because it subverts some of the really cool mechanics (namely the bullet absorption, the capacitor, and the fact that it's more effective to shoot in long continuous blasts than in small bursts). I think it reflects the music (which, for the song I'm thinking of, is almost even more a musical criticism of the song - music needs to have pacing, you can't just slam out high intensity melodies and rhythms the entire song or the listener essentially gets fatigued of the song).

That and some of the lasers are kind of aggravating because they feel unfair. There's one level in particular where there's constant tracking laser fire that doesn't have enough of a delay between blasts for there to ever be a gap to slip between the lasers (ie the next round of lasers goes off before the beam from the previous round has faded), so you're forced to simply give up ground over and over until you're pressed into a corner and have to take damage. It's very frustrating to feel like the game is just pinning you into a corner to have its way with you.

Again though, I'm focusing on the negative because it's easier to go in depth on the few negatives than to spend an hour gushing about various positives. That said, some of the things I really liked - bullet absorption mechanics are always fun, the RPG elements and branching paths combine to provide some strategic elements that I appreciated a lot (like skipping a level with an upgrade I don't care about to go chasing down the path after one I really want), the ebb and flow of the game is, for the most part, very well executed. In particular, the combination of bullet absorption and the capacitor make for that great parry-riposte-parry-riposte feeling that I liked a lot.

Great game, I think it would lend itself fantastically to being an Android game if you're looking to make some money from your work.

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