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Got a minute to spare?
Why not spend it in a HARDCORE FASHION?
Bullets everywhere, switch colors to beat each enemy, make your choice between more time and a better ship.
Can you survive the minute? Can you survive longer?
Why is everyone complaining?
This game is so simple to understand. You don't need any explanation for this! It's simply fast learning. You notice that there are red enemies coming at you and you shoot automatically red bullets. Your common sense tells you that you shoot the enemies with the same bullet color as the enemies' ship color. But nothing happens so you switch colors and PENG! It dies.
You come to the conclusion that you have to hit it with any other colored bullet.
That's it. You don't need an encyclopedia to explain the gameplay. Especially for a game like this.
Oh, this game is really well made by the way. Thumbs up!
(May contain heavy grammar mistakes or not)
A few choice words for this one.
I like to try to start a review with a strong compliment.. however, I'm really unable to find anything good to say about this game. The graphics, though simple and cliche, are about the only redeeming quality of this game. The overhead shmup is one of my favorite genres, and it was torn apart by this lackluster effort.
- There were no instructions, at all. I would like to know things like.. what does changing color do? How does i affect enemies with similar colors? Why does my combo randomly die, though I haven't missed an enemy?
- The +2o second upgrade is bugged. I always got ten seconds. Which would be fine, if it told the truth.
- The color changing takes far too long, especially in the clusterfucked later areas when you're getting all three colors coming at you at once. At least make an upgrade for faster color changing or something.
- Instructions and details on how being hit, color changing, time, and such all work would be fabulous.
- The music, personally, doesn't do it for me.
- It goes far too slow to warrant trying to get all the kill necessary for all of the medals.
Needed a better color switch toggle.
Had a lot of fun with the game, but flipping through the colours was a bad design option considering there was more than two to change into. The game could have controlled much more smoothly with using "ASD" to change colours and having each button be designated for a colour. For the large early chunk of the game red is a garbage colour as there is always red enemies on the screen so all you really do is switch between green and blue. It was annoying to have to remember that I needed to click the mouse once to go from green to blue but twice to go from blue to green.
If this were an added option onto the game I think it would make for a much better experience.
Very Boring, All you need to do is move with your mouse and avoid objects.
A little exposition would have been nice.
Sure shooters aren't super complex, but how about giving me just the slightest bit of instructions? You told me to switch colors by clicking: that's it. You didn't explain what I was shooting for, leveling up, combos, when and why I lose combos, death, if missing enemies has any negative consequence, if colors affect hitting bullets or not, and whether I have a health system or if it's just time and time alone. All these things would have been nice to know even if you thought they were obvious: because they weren't.
Seriously: you explain so little it's almost a joke. It really ruins the fun if you have that "What am I doing? Am I winning?" feeling when playing a game.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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