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Stevie's hungry. Shoot him cookies from the cannon, using the mouse to aim and power up your shot. Need more time or cookies? Press Space to rewind time.
Mouse = Aim & Shoot
Space = Rewind Time
im pretty stuck on what to say about this its fun bu there are some parts that im really having problems with but the arts pretty good
too much complainers
everyone's giving negative reviews i played and beat it, it was a fun puzzle game, ya theres lots of them but at least this one does have the time difference which definitely makes a difference. don't let the other comments stray you. definitely fun.
it would be nice
if there was a walk through for some of the harder levels.... one hand its nice not having one cause ya really have to work at it but, other than that i get so damn annoyed at a few levels...
its a nice game and all :) just a walk through would have been nice..i also dont understand the appeal of the purpe thing
I don't like it... I don't love it either... average to below average levels of difficulty and the last level isn't very hard at all AND can be solved 2 ways. For these kinds of games to be good, they need a deeper story line or more thought put into the level design. One thing I will say is that the time mechanic is very interesting and has some potential... maybe a collaborated level pack might do this justice? Otherwise, it's the same old song and dance. Congradulations on Daily Second Place!
Done and redone and redone again.
The only new feature is the whole rewinding time thing, and that the buttons don't change when time is moved around. But when it's the -only- new feature to a game we saw done to death and beyond, it doesn't do much to save it.
Sorry, but I can't say much else. It's not crap, but it's not very good, and the game itself is... well, yeah. overdone. And there is no way my emphasis on that is as overdone as the game.
Two restaurant mascots crash their co-worker's house party.
He stands against his worst enemy, himself.
4 college burnouts fighting monsters... Trying to make money.
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