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Nov 17, 2011 | 4:54 PM EST
  • Daily 2nd Place November 18, 2011

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Author Comments

You've hatched!
But you're so fragile!
And so high up!
Hop from ledge to ledge slide down walls as you leap your way to safety. How far down can you get? And can you solve the mystery of your being?



Rated 5 / 5 stars November 21, 2011

Well, it was nice.

Not exactly what I expected, but it was hot. I kept missing those pogos though. Oh well, I like how far I got anyways.

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Rated 5 / 5 stars November 21, 2011

Cool idea

Very fun and challenging. Great job!


Rated 5 / 5 stars November 21, 2011

got to the end

i got to the end its "hot" XD


Rated 5 / 5 stars November 21, 2011

Very simple, but has it all!

For such a simple game, this sure is addicting and fun to play!

Though the story isn't even told, there actually is one, and quite a pretty one too. I got to the 'double hot' ending, but I'll definitely try to go all the way to unlock all the medals.

The thing that is good with gameplay is that you're going down instead of up - I don't know about how community looks at that, but personally, I think it is much more relaxing. Matched with that wonderful tune (by the way, did I hear it already somewhere?), it is a challenging relaxation that can attract people of any ages.

It is actually quite easy when you first look at it, but then you realize you have to be careful about spending your energy falling around, and that strategic note of the game is something I like a lot. You don't just go running around, and hurrying before the screen edges crush you - you are trying to make a safe descend and reduce the Fall Damage. (see what I did there? ;P)

All in all, quite a game, on first sight maybe even too simple, but brings a lot of fun, has a nice ambient, and is addicting - a fine example of 'less is more'. :)

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Rated 4 / 5 stars November 21, 2011

Entertaining and cute

A hot little game, if challenging. It kind of had two phases for me - the "what am I doing on no there are spikes aah make it stop" phase and the later "I know all the randomly selected block patterns and know how to avoid falling damage 95% of the time" phase. I was a little bit annoyed by how fast the game got at the later depths. Especially since the egg was stunned after a long fall - often I would fall, be dragged above the top of the screen, and die offscreen instead of falling to my death like a dignified egg-thing.
Also, the fact that the later levels take a lot longer to get made it increasingly frustrating to get rank 5 and actually beat the game. I got rank 4 a bunch of times no problem, but having to go through those early sections again and again got old. Perhaps an intermediate save point system or something, so later falls start at a higher difficulty with some starting depth?
Whatever modifications are made (or not made), I still found the game lots of fun! 4/5 and 8/10

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