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The deadly piranha is back and hungrier than ever! This time around you must complete objectives such as eating certain targets or more challenging combinations. Complete all objectives to get to the top of the food chain.
Like it! Although a little buggy.
cool game :D
i liked the idea of the game
but i expected far more from the second part than an overpowered booster and an edible alligator in the last level
the glitches are a pain in the ass, the only reason actually, why you only got 2/5
for instance jumping out of water made an auto-slow-motion, but it didn't use anything, since the fishes couldn't be moved in midair. no. the fishes even got super-kangaroo-jumping-power, when they left water, flinging around over the whole map, i could even see the white border in the skies a couple of times. and when they try to land, they either the get super-dooper-mega-kangaroo-jumping-po wers from falling on an island, or they get stunned from falling into water from a great altitude, not being able to be controlled for some seconds. the stunning experience is the same, when leaving these magic-holes, which i actually liked pretty much, giving the game some forth dimensions and stuff.
then the speed thingy. one doesn't need the speed and booster upgrade, since the fishes are incontrollably fast anyway. if one bumps into an island, it's like BINGO. either one gets stuck for like 3 seconds, or one just slices through it with double-speed like through warm butter, or one bumps back with triple-speed. fix this PLEASE, it pretty much ruined the game.
the alligator is pretty lame, too, you should make him edible from the beginning and more agile for cool under-water fights.
and how come, boats can pass behind islands, but fishes can't? if you just wanted to make more obstacles, think about poisonious lures, mines, hunters or more seaweed
which brings me to the next point. the improvement of the seaweed is pretty impressive, if one compares the first and second version. i had an idea, not to make it edible, but destroyable, and the damage that the fishes deal depends on how fast and with what spine you attack it, and bigger fishes should get more tangled up than small ones, since the smaller ones can just swim through the holes.
oh, yeah, the weight of the fish. who cared about it up until now, anyway? it's strange if one has one big fricking fish and a tiny second one and they both eat the same amount. please make the fishes grow slower. and make ALL the fishes grow. each fish should grow that much, as much it eats.
i'd like to see some more animals in these deep blue waters. try for the first levels some birds (the fishes are flying anway), and afterwards sharks, cocodiles, hippoes, or any south american animal that has o go drink a bit in the river, like tapirs, jaguars or leopards (i'm always confused about them), or just anything, that's edible AND fights back.
appropos fighting back: what's the use of the scales in this second version? the crocodiles and the propellers of the ships do instant-kills, so what's the use of having it maxed up anyway?
one thing to go, that i disliked: please make the fishes turn around quicker, because it's a pain in the ass to wait for all the fishes to be there and then to let them turn around an so on.
you know, i liked the idea of the game and everything, but some of these small things just freaking disturb me, which is the reason, i couldn't give you more than 2/5. but if you improve this game, i'd happily give you 6/5 multiple times (if i knew how ;) )
PS: i don't hate you or anything, it's just that i got too much spare time sometimes and would like to see a better version of this game, ready to enjoy it
tis ist harda
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