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The deadly piranha is back and hungrier than ever! This time around you must complete objectives such as eating certain targets or more challenging combinations. Complete all objectives to get to the top of the food chain.
did u guys start with a miami shark clone?
Controls are kinda meh, glitchy. I rather perfer keyboard control.
10 lvls? kinda lame making the last level to kill the croc, I've been killing him constantly on every level he shows up on.
Maps? the place is getting predictable.
To find the 2 boats on lvl 2, First stay on the far left Kill the boat that leaves the island. then sink the 2nd junker.
To find the sea-do just bump the yact in the middle then go to the left and get the sea do. it goes down in 1 hit.
Upgradeguides. Jaws, spine, nuff said. Its also a good thing to up your posse. I was swimming with 50 fish. Killing is easy when you have 15+ fish. Just swim a person letting your tail of fish munch him down, then on the second pass you'll strip him to the bone. with about 50+ fish youll strip people down in 1 pass.
Fin speed is ok, but makes controlling your fish harder. Tail boost upgrade is useless past #1. A fully upgraded tail will blast you to outer space. Boosting doesn't help sink boats at all. Resistance Scales are useless. The alligator is gonna swallow you whole and the boat propellers will still cut u up.
Tips: to attack the alligator. get him from behind. make a wave up and down motion behind his head. He's great for farming blood. BEWARE: once the alligator is dead he can't be stripped to bone. He'll flip over backwards and sink HE'LL STILL BITE U! even while dead!!
lvl 4 is an awesome farming level. You can munch the pool party on the right and feed off the occasional croc. I'd say at 25 seeds, go ahead and max out your other skills for the lulz, then throw everything back into more seeds. There seems to be no limit on seeds and I haven't played enough to get 99+ fish.
Never did the cheats. Are they any good?
the first one was better
i cant even get passed the 4th level cause only 3 "ships" come through when there was suposed to be 4
this is so fast how u came oout with a nother soooooo, quick, nicely done brohams
Instead of making a sequel, perhaps you should have worked on making the game smoother and less glitchy. Good concept and while I like some of the changes, the buggieness should have been top priority.
Feels buggier than it is.
After writing to PopBrain twice I finally got the hang of it. At first I thought you needed to be moving at a certain speed in order to bite somebody, but it turns out it's a little more nuanced than that. In order to bite someone, all of the following must be true:
- The piranha must be in motion.
- The piranha must be facing the direction it is moving.
- The piranha's mouth must be overlapping a part of the swimmer.
It's that second one that's the problem. You see, when you change direction, your piranha does a little "turn around" animation. While this animation is playing, the piranha's mouth is theoretically facing towards the camera, not towards the front of the fish. (The fact that the turn animation is just a "squash & stretch" further confuses the issue.)
Buying seeds helps a lot more than almost any other powerup. Boats always go left, so even though it may seem unfair at first, almost all of your problems can be solved by waiting patiently near the start of the stage. Gameplay quickly becomes about identifying the objectives, then picking the right moment to attack.
Killing Alligators is laughably easy-- you just need to be patient. These will be your primary source of blood. I never once saw a shark, even though there are pictures of it in the tips at the start of the level.
Quality should be manually set to low in the Options menu on the title screen. Even if you have a great computer, it'll start to chug once you get enough seeds.
The diversity of objectives is just enough for the length of the game, which feels shorter than it is thanks to the unusual pace of progress. Each stage has a time limit, and succeed or fail, that stage will ALWAYS take you that long to play. This means you'll only spend 40 seconds in some levels, and hours in others, as you try in vain to locate an objective you've never seen before. (Did I collect 10 fish or just 9? Did I miss one of the boats? What the hell is a Sea Doo anyway? (Google it!) )
You only get one shot at some objectives-- when boats are gone, they're gone. If swimmers or especially fish go behind an island, sometimes you're fucked even though you didn't do anything wrong. Once you accept these parameters, the game is neither difficult nor bad.
There's a lot of room for improvement here. The powerups are pretty much bland numerical increases, except for seeds. The controls could be a lot tighter and the reactions more predictable (boo physics engine!) Correctly biting a swimmer is a much more involved process than it needs to be. Objectives frequently become unobtainable, often for reasons completely beyond the player's direct control.
But the package is stylish, the theme is well-explored, and at the end of the day, it's addictive, fun, and not too frustrating, once you get past the hump of that initial learning curve.
Follow the lives of these wild teens as they do crazy things!
These guys could be the biggest D&D dorks on the planet!
These aren't your little kid's bed time stories! If they are, seek help!
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