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Hey! This is a quickie that we made this summer. It features local multiplayer so you can play it with a friend if you have one! Like James Montego always said:
" Hey we made this game ot make cash but it only made 900 piasse "
- Jane Mondragon
arrow keys to move
s to attack
a to jump
a + s to kick
Thanks to Tim Flup for the front page!
Enjoyable for a little bit.
Eh, pretty repetitive. I like the art and the animation though, but you need something that makes people want to go back. Let's see, you've got a typical brawler with typical upgrades (health pack, weapons, things that increase score) and a barely noticeable difficulty curve. Maybe add something that makes the player choose their difficulty, add different weapons and different levels (that have actual dangers)? Also, make the characters play a lot differently from each other.
i met a dark ebony woman in a bar once.
There's really no element to this game besides pressin a and the pickups r pretty lame and dont last long enough. What u need is an upgrade/lvl up system with some kind of point allocation system for replayability not to mention maybe some magic of some sort ranged attack. If u did this another 10/10 game.
good game but..
good game but can get repetitive and a little dry
Big 'meh' on this one
Seems very poorly conceived... as if you hadn't really put yourself in the shoes of those playing it without thourough knowledge of the entire developmental process would think when noticing certain features in particular those which players weren't prior informed about. In summary it seems like it wasn't even nearly alpha tested before being "finalized" and these things show.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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