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Uploaded
Nov 9, 2011 | 12:29 PM EST
  • Daily 3rd Place November 10, 2011

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Author Comments

:EDIT:
Some people have been experiencing issues with the game. If it won't open at all, try updating the flash player, and using a browser other than IE. To those with whom it works but is extremely laggy, Flash Player 11 allowed us to code the game to use your graphics processor instead of just the ram/CPU. Flash player 11 is still brand new and I guess we're experiencing first hand the incompatibility issues, so please forgive the inconvenience!

You can also try right clicking, settings, then selecting the tab to the left and making sure you have 'enable hardware acceleration' allowed. Also try making sure your graphics card drivers are up to date.
:::::::::

WARNING!

THIS GAME will NOT work unless you have installed the Latest Flash player update (Flash Player 11)!

Controls:
WASD - movement
Click - Shoot/build
Space Bar - Build Mode

Objective: hack all enemy control terminals through the game, or outlast the world in survival mode!

Code - Moonkey
Character Art - Jazza
Environments - Zeedox
Sound - zStriefel
Music - Master Uziks

Enjoy!

Reviews


darkcommander1darkcommander1

Rated 4.5 / 5 stars

helicopters

the helicopters r very annoying in survival which is best deal with them i had 4 rocket turets maximised and still took forever to kil them



Poppy85Poppy85

Rated 2.5 / 5 stars

Unusable game

This game was good when I was able to use it, but I can't use the game and I have the latest version of flash player.



jeeshwa123jeeshwa123

Rated 2.5 / 5 stars

eh.

For this game, I expected a lot more being that it's Jazza and all. The voice acting at the beginning just about KILLED it for me. That was some pretty bad writing. The "saying/catch phrase" thing at the start made me cringe. But then once I got in the game, everything went pretty well. With a few flaws. Well, many.

The controls are pretty solid. The building menu process reminded me a bit of Ratchet and Clank. It was very similar in the selections, the strafing combat, and the simple "kill enemies, get experience to help kill more shit" gameplay. Except for the part where if you kill an enemy, YOU HAVE TO RUN OVER TO THE SCRAP TO GET IT. I became severely confused about 5 minutes into the game when I started to realize that I wasn't getting any scrap. Then I noticed all the little silver speckles and groaned to myself. Why in gods name would you force the player to run directly into enemy fire to simply collect experience points that should just be HANDED to you in the first place? Some could call this an extra challenge, but I find it grating. Also, The emphasis on building better machinery when he cannot even build himself a better gun than a little pea-shooter pistol baffles me.

And then I stopped playing after about 10 minutes.



Hacksign5Hacksign5

Rated 4.5 / 5 stars

Netsas review was well written.

I agree with them on most of the points, and why people thumbed them down is boggling me. Everything he's said is true, the guns are unbalanced. But I certainly found much enjoyment in playing this game, as, I as well enjoy the cutscenes. Also, at first I thought this was going to be some cheezy TF2 parody game, but it wasnt. :p I liked it lots.



NetsaNetsa

Rated 3.5 / 5 stars

I use Firefox :|

I got no lag from this at all, so I will be giving a review of what I actually thought of the game.

The Good: It was a nice game that lasted a couple hours (I didn't bother with survival because, quite honestly, the game wasn't that fun). The cutscenes were well done, and I like seeing people putting some serious effort in their games.

The Bad: The only gun, and the only turret you should ever be using is the flamethrower. Beating every level got a lot easier once I stopped dealing with machine gun towers. I'm saying this is bad because the guns/towers seem really imbalanced. Mowing down tanks, helicopters, and mother ships with mass flamethrowers while standing on a medipad and the enemies can't do anything about it. It started to feel like *I* was the boss (which isn't something I look for when fighting a boss).

Nicely made game, but the weapon imbalance made the game more of a challenge of testing out weapons to see which was best, rather than using the best weapon or formation for the situation. Or thinking, at all, whatsoever.

3.5 out of 5 (rating 4)

Would've been a 3, but I DID enjoy the finished feel of the game. And nice cutscenes! (though cheesy)


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