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rated 3.93 / 5 stars
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Puzzles - Other

Credits & Info

Nov 5, 2011 | 11:51 PM EDT

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Author Comments

You can setup limited number of celluar network base stations. Obstacles are muffle signal, and you must choose stations optimal positions to cover maximum area.
It better, if you covers 100% of area, but if you're lazy, you can continue game with 97% covered, and return to level next time :)
There are 40 levels, first 5 is introductory, to understand game mechanics, last 3 is most harder. Good luck!



Rated 3.5 / 5 stars

It was super fun but a tad to easy.


Rated 4.5 / 5 stars

Very nice concept. Have a Stamp of Approval (tm).

One thing that could be added into the scoring system is the possibility of getting >100% coverage; something of a bonus that's added once you've got the necessary 97%. Maybe keep track of single, double, triple etc. coverages separately?

Another thing you could add is extra functions of some sort; something like satellite dishes that don't produce their own signal but can relay an incoming signal onwards, stuff like that.

A reset button would also be nice so that badly placed stations wouldn't need to be plucked out one by one.

People find this review helpful!


Rated 3 / 5 stars

It's an alright game. The level of difficulty is not a problem, but the simplicity is. Maybe some more options or things to make it interesting.


Rated 4.5 / 5 stars

Pretty good. Even though it's pretty long, it is extremely easy. Also, if you make a sequel, please use correct grammar. For some reason, once you have beaten the game and the select a new game, the next level button will have vanished. this does not occur with level select. Also, NeCryoMancer, it IS possible to get 100% on level 22, you just have to be very precise.


Rated 4 / 5 stars

Not bad. For the most part, pretty easy. Several levels, first instinct got me 99% (actually 99.9% but no use nit-picking) and a couple (including the last level) instinct got 100%

The main problem I have is with Level 22. No matter where I put the two upper towers, I get no more than 99.9%. And one pixel would drop that 99.9% to a 97%-counting score (I think 98.5 or so, but wasn't paying attention).

Which is odd because I used straight-edge calculation (well, it's lining a pencil and a phone along the barrier until they are flush but they are straight enough for it to work) and the fact that waves travel in straight lines through a medium until they bounce off of something or change media and the latter isn't possible in this game. I mean, I may be buzzed, but when the same approach can one-shot 100% the last several levels in only a couple seconds no more than three times through, I must doubt it's a player error that is causing it.