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Nov 5, 2011 | 11:51 PM EDT
  • Daily Feature November 7, 2011

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Author Comments

You can setup limited number of celluar network base stations. Obstacles are muffle signal, and you must choose stations optimal positions to cover maximum area.
It better, if you covers 100% of area, but if you're lazy, you can continue game with 97% covered, and return to level next time :)
There are 40 levels, first 5 is introductory, to understand game mechanics, last 3 is most harder. Good luck!



Rated 5 / 5 stars

I am better than anyone else alive

because I got 100% on this means I have no life trying to get 100% on games like this...


Rated 2 / 5 stars

yup, it`s too short and too easy

it started as fast as it ended up, ofcourse not all 100% but hey, why i need that !?


Rated 3 / 5 stars

:( NOT WAR!?

when i saw ''sota'' i thought it ment war coz sota is war in finnish


Rated 2.5 / 5 stars

too short, too easy, nice idea

when I finished the first 20 lvl I expected over 100 puzzels. The difficulty rises too slow.

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Rated 2 / 5 stars


Of the forty levels only the last four or so were actually interesting.
Ideally a game level is simplistic when you are introducing a new concept, ability or challenge so the player can beat/use it, recognise how it's done and then apply that knowledge in an increasingly difficult environment.
In this game we learn the basics in the first three levels quite quickly. Then there's nothing but padding. No new abilities, no new challenges, just cookie cutter samey-feeling levels up until the last four or so. There is nothing other than the basics to play with.
Good music, nice aesthetic, easy interface. What you need now is either more gameplay ideas or more level ideas. Preferably both.