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rated 4.16 / 5 stars
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Action - Platformer - Other

Credits & Info

Oct 31, 2011 | 5:19 PM EDT

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Advisory Animal 5 Points Discover the dog who can speak in the tounge of man.
Born Again 5 Points Experience rebirth the first time.
Human Nature 5 Points Kill a living creature with your weapon
Self Defense 5 Points Kill an enemy with their own projectile
The Call 5 Points Awaken her guardians
Facade Breaks 10 Points Defeat Uzaza
End of Us 50 Points Complete the game with the aid of the gun
Insult to Injury Secret Medal: Unlock this medal to view its details!
Curiouser and Curiouser Secret Medal: Unlock this medal to view its details!
Altruist Secret Medal: Unlock this medal to view its details!

Author Comments

11/8/11 Still working on the medals guys, hang in there. Also tried some more optimizing to fix the slippery/sticky controls issue some of you have. (also, if you have a FB tab up, try closing that)

**CONTROLS** LEFT/RIGHT walk left/right UP = Jump DOWN = Raise shield (while standing)/Use Weapon(later in game,while standing)

Oyeatia, creator and god of man surrenders his deity, descending to the green earth in search of a lost love. Gyossait sleeps in the warm black heart of the dying planet, her dreams seep into the weakening minds of man. The end begins.

Update History:

11/5/11 Patched vanishing keys, walking off map, alternative ending, Medals implemented but pending.



Rated 2.5 / 5 stars


As i was playing this game i did feel that sure, it had a decent story line, it just had so much that couldve been better, some more time spent making this would of been better


Rated 2.5 / 5 stars

What the hell was that?

I agree with 'deviceheretic', pretension does not suffice for quality. I got into the game not knowing what it was about other than "Oyeatia, creator and god of man surrenders his deity, ... The end begins." and about 2 minutes into the game I waswandering around like an idiot not knowing what the hell to do. Very little instruction is given and motive to continue is low. But, that's just my opinion, getting into this type of game was never my forte.

The visuals are nice though, I liked the subtle 'cave drawings'.


Rated 2.5 / 5 stars

Bad controls

Here's what I don't understand. Why do I have to stand EXACTLY under the red circle thing so it could boost me up? Why are the controls so bad that I have to hold down buttons for every single actions I have to do? Form all the buttons, why "down" for weapons?
Now here's my opinion. The game isn't scary at all, the story & concept is alright. I love the art. Sadly, with the control flaws makes the game boring. The game itself is not scary at all, the sound at every time you re spawn aren't scary, it's annoying. I have to take my headphones off because of that. Yes I died a lot, because of the button problems. Lastly, there's nothing in the game to make it interesting to play it through, I felt like a burden finishing it (which is bad for a game)

PS. respawn the keys up to land when you die in water will be good, replaying it again is bad

PPS. I found a bug, when you use a shield to deflect bullets, the bullets stops at the shield. When removing the shield, it stays mid-air.

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Rated 2.5 / 5 stars

I'm aware of the fact that is an art game...

...but that, unfortunately, will not make some of this game's flaws acceptable. I'll admit, I didn't beat it, but that was merely because I lost a key and cannot get it back.

It's obvious that you put a lot of effort into this game, that you wanted to create an atmosphere, and something darkly beautiful. Unfortunately, this is a case of trying to run before you can walk. If you're going to create an arty platformer, you need to first make a good PLATFORMER, then you can feel confident in giving it an artistic direction. Look at Braid, or Limbo, those are games that really pushed the atmosphere of a 2D platformer...but they had solid gameplay aside from that.

The controls and mechanics of your game are clunky. I'm sorry, but they are. Until they are not, it can be appreciated, but certainly not enjoyed.


Rated 2.5 / 5 stars

It's intersting...

But the presentation is overdone and the premise is barely exposed.

The 16-bit artwork is definitely good and could be better if we got a better view of what we were looking at. The menu and instructions are entirely non-existent so we don't know how to attack or do anything else but just move iwth the arrow keys. The jumping control is smooth but we hang up in the air way too high for far too long and that becomes troublesome right on the second screen.

But it did have a feeling of despair the whole time. Which for me was about 3 screens.