Be a Supporter!

Credits & Info

Uploaded
Oct 31, 2011 | 5:19 PM EDT

If you liked this, check these out!


Plenty more like this here!


Medals

Log in to save your medals! Don't have an account? Create one for free!

Advisory Animal 5 Points Discover the dog who can speak in the tounge of man.
Born Again 5 Points Experience rebirth the first time.
Human Nature 5 Points Kill a living creature with your weapon
Self Defense 5 Points Kill an enemy with their own projectile
The Call 5 Points Awaken her guardians
Facade Breaks 10 Points Defeat Uzaza
End of Us 50 Points Complete the game with the aid of the gun
Insult to Injury Secret Medal: Unlock this medal to view its details!
Curiouser and Curiouser Secret Medal: Unlock this medal to view its details!
Altruist Secret Medal: Unlock this medal to view its details!

Author Comments

11/8/11 Still working on the medals guys, hang in there. Also tried some more optimizing to fix the slippery/sticky controls issue some of you have. (also, if you have a FB tab up, try closing that)

**CONTROLS** LEFT/RIGHT walk left/right UP = Jump DOWN = Raise shield (while standing)/Use Weapon(later in game,while standing)

Oyeatia, creator and god of man surrenders his deity, descending to the green earth in search of a lost love. Gyossait sleeps in the warm black heart of the dying planet, her dreams seep into the weakening minds of man. The end begins.

Update History:

11/5/11 Patched vanishing keys, walking off map, alternative ending, Medals implemented but pending.

Reviews


Decibel7Decibel7

Rated 2.5 / 5 stars

It was a little short, little easy, lemon-squeezey

First of all completing a game in general is impressive. It takes much dedication to see anything finished regardless of how big or how small.

Now onto some of my criticism. Having played the game all the way through and being a horror-game fanatic, I'd like to point out that this is not horrifying at all though I felt like it was trying to be. Perhaps the direction was to be odd or discomforting, but the entire time I felt like it was only quirky. And not intentionally, but the bad kind of quirky. The controls felt too stiff or too sensitive in movement, and why did you bring in a gun? Rather that's not the problem so to speak but the power you give the player with that type of weapon really lowers the challenge factor.

Enemies weren't really well addressed. I wasn't sure who was my enemy or who was only there for kicks and giggles. Same with the scenery. There were many occasions that I was stopped dead in my tracks due to a black tile which I thought was just the background. One instance I was walking down a short corridor and I couldn't even tell when the floor began and the walls ended.

The "story" felt like it was written by a teenage girl who feels like she's full of clever wit and hormonal angst. None of the "poetry" even made any sense. One she says that "we are flame" for the sun and then mentions that "we will pay for what I've done." Earlier in the game she mentioned flowers. Either Gyossait has the attention span of a newt or she can't make up her mind what her true motives are.

I feel like I pointed out all the bad things. I'd like to mention some of the GOOD.

The art was fantastic. (Except for the last boss in my opinion with the flash Atari-esque bullets flying at you....) Whoever lead the art design has great potential and I like to see more. The level design was interesting but I felt like a little too easy at times (and others a bit confusing). The music/sound effects were, I think, the highlight of this little game.

All in all this had a lot of potential but, for me, felt like it didn't entirely reach it. Nothing stood out as a game but it was still a good way to pass the time. I do hope you take my criticism as constructive (as a player) and I hope to see more work from you soon (especially if it's in this direction).


People find this review helpful!

SGamerXxXSGamerXxX

Rated 2.5 / 5 stars

Hmm not bad but...

[SPOILER ALERT]

While this game was interesting, It made me wonder what this game is actually meant to be about, I mean i know its meant to be an art game but the story could have been a bit clearer, i never did really get it.

The graphics where good although the thing being so small i was hard to tell what things were. I seem be some kind of white knight with a shield with red monks throwing daggers at me, and oh look a machine gun. Right.

While this was interesting it was certainly out of place. Some of the text that was just sprawled here and there was very hard if not impossible to read.

Some of the things that could have been improved are thing like shield only being able to use when standing still while it is not necessary to be able to use it while running, to be able to use it while in mid-air would be nice especially since i got shot out of the air a few times by a enemy i could not see..

Keys, Doors and Strange Contraptions make that platforms appear, Oh my.
While the key and door a good block to find something to get to the next stage i didn't even realize it was a key until i saw the same symbol on the door.
That and my key almost got stuck a few times, I'm one of the lucky ones.

This game leaves a lot to be desired on the bosses specially one being some kind of gypsy woman's face which had destructible light bulbs and a heart within. And the other being a giant woman with thorny armour and a some kind of arm cannon. Also when she was hurt she turned red, and when damaged some armour fell off and her hair changed colour......What is this?! Poison Ivy with upgrades!

Only other thing would probably be the added momentum which scores you no points.

All that being said not a bad game. A little weird for my liking but not truly bad. 5/10


People find this review helpful!

cndiskcndisk

Rated 2.5 / 5 stars

Dissapointing

As i was playing this game i did feel that sure, it had a decent story line, it just had so much that couldve been better, some more time spent making this would of been better



TheQuickBeatTheQuickBeat

Rated 2.5 / 5 stars

What the hell was that?

I agree with 'deviceheretic', pretension does not suffice for quality. I got into the game not knowing what it was about other than "Oyeatia, creator and god of man surrenders his deity, ... The end begins." and about 2 minutes into the game I waswandering around like an idiot not knowing what the hell to do. Very little instruction is given and motive to continue is low. But, that's just my opinion, getting into this type of game was never my forte.

The visuals are nice though, I liked the subtle 'cave drawings'.



notaheronotahero

Rated 2.5 / 5 stars

Bad controls

Here's what I don't understand. Why do I have to stand EXACTLY under the red circle thing so it could boost me up? Why are the controls so bad that I have to hold down buttons for every single actions I have to do? Form all the buttons, why "down" for weapons?
Now here's my opinion. The game isn't scary at all, the story & concept is alright. I love the art. Sadly, with the control flaws makes the game boring. The game itself is not scary at all, the sound at every time you re spawn aren't scary, it's annoying. I have to take my headphones off because of that. Yes I died a lot, because of the button problems. Lastly, there's nothing in the game to make it interesting to play it through, I felt like a burden finishing it (which is bad for a game)

PS. respawn the keys up to land when you die in water will be good, replaying it again is bad

PPS. I found a bug, when you use a shield to deflect bullets, the bullets stops at the shield. When removing the shield, it stays mid-air.


People find this review helpful!