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rated 4.16 / 5 stars
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Action - Platformer - Other

Credits & Info

Oct 31, 2011 | 5:19 PM EDT

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Advisory Animal 5 Points Discover the dog who can speak in the tounge of man.
Born Again 5 Points Experience rebirth the first time.
Human Nature 5 Points Kill a living creature with your weapon
Self Defense 5 Points Kill an enemy with their own projectile
The Call 5 Points Awaken her guardians
Facade Breaks 10 Points Defeat Uzaza
End of Us 50 Points Complete the game with the aid of the gun
Insult to Injury Secret Medal: Unlock this medal to view its details!
Curiouser and Curiouser Secret Medal: Unlock this medal to view its details!
Altruist Secret Medal: Unlock this medal to view its details!

Author Comments

11/8/11 Still working on the medals guys, hang in there. Also tried some more optimizing to fix the slippery/sticky controls issue some of you have. (also, if you have a FB tab up, try closing that)

**CONTROLS** LEFT/RIGHT walk left/right UP = Jump DOWN = Raise shield (while standing)/Use Weapon(later in game,while standing)

Oyeatia, creator and god of man surrenders his deity, descending to the green earth in search of a lost love. Gyossait sleeps in the warm black heart of the dying planet, her dreams seep into the weakening minds of man. The end begins.

Update History:

11/5/11 Patched vanishing keys, walking off map, alternative ending, Medals implemented but pending.



Rated 3 / 5 stars

game? art?

What's good about this "game"? First of all, it's the atmosphere. There is a lot going on in those creepy sounds and all the spooky background.

And that's mostly it. There's not much gaming here. You called it action-platformer-other, but it is almost only -other-. If I rated this as a mere platformer: Controls are clunky, Background doesn't always allow to distinguish between open space and walls, jump timing is terrible.

As this also a bit artsy, I guess, running and reading is somewhat OK.

BUT: There are no checkpoints. The "game" doesn't save. This is just bad. Art or no art.
I beat Uzala twice now, and flash crashed on me twice shortly after I tried shooting some of the wind beasts.



Rated 3 / 5 stars

it was ok

it was ok but it was long and you only get two forms of defense. sheild or gun. there was a boss in the middle but i didnt really see much of a point to it. i liked the concept and the art though. but im still not sure what the message was...

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Rated 3 / 5 stars

Not as good as it wants to be.

It's definitely atmospheric; I love the old-style feel to it, very reminiscent to some late 80s/early 90s horror games. The graphics fit in fine, too.

My only issue is with the gameplay. Unfortunately, as this is a flash game, gameplay is everything. You can't get away with not warning us about the sudden appearance of enemies, especially if they look exactly like the sprites we've been wandering past before; I died twice before even realising what had actually hit me that first time. After that, it became a simple jump and avoid puzzle/platformer. It really could have had more, but it seemed to involved in trying to unsettle and scare, rather than actually focus on being a good game. If you make another platformer, you also need to make the main character a lot more responsive, otherwise it's just hellishly frustrating - play a couple of old-school Mario games and compare them to the movement of your character here.

Still, all the bits are there for a good game, and you certainly seem to know how to create a creepy atmosphere.

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Rated 3 / 5 stars

Oddly generic.

It's...interesting, to a point. I'll forgive the "screamer" moments, because there's only so much you can do with Flash, but on the whole, it wasn't really that engaging--the surreality/creepiness felt <em> generic</em>, which really hurt the overall impression. When I noticed that you could forgo the weapon completely, I was hoping that you'd be able to get different outcomes--nope, weapon required to beat the boss. Honestly, not the brightest move there. :|

I will say that I had no problem adapting to the controls, and I didn't have a problem with the keys. Whenever I died and a key dropped in a kill zone, it would respawn on me once I'd reached the general vicinity of the key. The only irritation I had was a point on the last level where you had to land on one of those pushable blocks in a kill-pond; why the hell are the push-blocks so slippery? Seriously, it took 6 tries to not immediately fall off with a single nudge of movement.

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Rated 3 / 5 stars

Ah, art games!

What's to be said of them that hasn't already?

That they're a thinly-veiled cry for attention? No.

That they're obnoxiously pretentious, and often lack anything that would make them qualify as a game-- especially fun and interesting game mechanics? Nope, someone's said that too.

Oh, I know! How about that they could be made by just about anyone, as they require very little knowledge of programming? What? Someone mentioned that earlier? Dammit!

And here I was thinking that it would be clever to say that art games are pretty much garbage and have NO right to be called games. Then, I'd give you a score of 0. Why? That's why.

Oh well.

But, in all seriousness. Here's my review:

For the sake of fairness, I'm going to review this as I would any other game. That means I'm going to completely ignore the vague symbolism, and whatever kind of central theme this might have and, instead, look at the actual game play mechanics and whether they work or not.

Okay, we'll start with graphics, as they are quite literally the very first thing the player sees.

I must admit, the pixel art you used at the beginning was very good, but everything afterwards was just disappointing. Your entire game consisted of different shades of 3-4 colors from what I saw (Red, white, black, and grey.), which is very depressing and drab. Everything looked bland, and if you want to keep players interested, that's not the way to do it.

Now, onto controls and such.
Your controls are never officially explained, not even in your description. First-time players will have some trouble figuring it out. That is a problem that could've easily been fixed, but wasn't.

Not only that, but platforming is pretty hit-and-miss. "Slippery" might be the word used to describe it. In my experience, jumping had a tendency to alternate between extremes. Sometimes, I nearly missed platforms, other times I overshot them completely. This isn't really a problem, but I would still tweak it a bit if I were you.

Another problem I had with the game was that there didn't seem to be any sense of progression. It just seemed that the first level went on and and on and on without end, which got boring very quick. It didn't help that the gameplay is largely repetitive (Pickup key, hit switch, open door, wash, rinse, repeat).

Other than that, everything was fine. No complaints. The creepy atmosphere was sufficiently..well....creepy. The music added to that a great deal, setting the rather dreary mood. And, on my first playthrough, that one part where you fall into the dark pit made me jump.

Final Verdict:

Slippery controls: -1

bland, visually unappealing: -1

no real sense of progression + repetitive gameplay: -2

Final score: 6/10