Support NATA 2014

Credits & Info

Oct 31, 2011 | 5:19 PM EDT

Related Stuff

If you liked this, check these out!

Plenty more like this here!


Log in to save your medals! Don't have an account? Create one for free!

Advisory Animal 5 Points Discover the dog who can speak in the tounge of man.
Born Again 5 Points Experience rebirth the first time.
Human Nature 5 Points Kill a living creature with your weapon
Self Defense 5 Points Kill an enemy with their own projectile
The Call 5 Points Awaken her guardians
Facade Breaks 10 Points Defeat Uzaza
End of Us 50 Points Complete the game with the aid of the gun
Insult to Injury Secret Medal: Unlock this medal to view its details!
Curiouser and Curiouser Secret Medal: Unlock this medal to view its details!
Altruist Secret Medal: Unlock this medal to view its details!

Author Comments

11/8/11 Still working on the medals guys, hang in there. Also tried some more optimizing to fix the slippery/sticky controls issue some of you have. (also, if you have a FB tab up, try closing that)

**CONTROLS** LEFT/RIGHT walk left/right UP = Jump DOWN = Raise shield (while standing)/Use Weapon(later in game,while standing)

Oyeatia, creator and god of man surrenders his deity, descending to the green earth in search of a lost love. Gyossait sleeps in the warm black heart of the dying planet, her dreams seep into the weakening minds of man. The end begins.

Update History:

11/5/11 Patched vanishing keys, walking off map, alternative ending, Medals implemented but pending.



Rated 3.5 / 5 stars November 5, 2011

pretty good

controls are very sluggish and the sound effects are very repetative, especially given the repetitive 'die solve die solve' style this game promotes. the art style is quite interesting though. this is certainly not a game for everybody.

People find this review helpful!


Rated 3.5 / 5 stars November 6, 2011


I could definitely see the fear factor in it, and there were a few moments that I actually felt it, but to be honest I felt the narrative and the fear factor were lost in the platforming. Every time the mood got great It was interrupted by me being killed by some random enemy or spike, and really takes away from the fear and suspense.


Rated 3.5 / 5 stars December 20, 2011

I REALLY want to give this a 10.

I read your news blog the explains a lot of the plot behind the game we're playing. It clears A LOT of things up, and it succeeds in making an interesting game even MORE interesting.

But without it, there's just a lot of confusing details. Without any explanation, we don't know who this decapitated being is descending to the earth, or why our shielded white warrior is doing what he's doing.

There doesn't necessarily need to be scrolling text exhibition to keep the player up to speed, but even a cinematic, visual opening cutscene to SHOW us all tastefully; show the love between Oyeatia and Gyossait, the presentation of the gift of man, the poisoning of the earth, the apocalyptic cleansing, the banishment, Oyeatia's motivation to undergo all of this pain over and over again...all of this could be shown without a word of dialogue, and it would immerse the player deeper into the story......or they'd just skip it, I dunno. The effort wouldn't go unnoticed, however.

But without the backstory, our hero just randomly collapses and weeps. Sometimes people attack us, and sometimes people don't. These green creatures... Are they aliens? Monsters? Living guns?

The other negative point I have with this game is his inability to do anything other than sort of steer while jumping. A lot of the problems with this could just be attributed to timing; if one is jumping up to a platform where there's an enemy, of course the logical solution is to wait for it to shoot, and then you move into place while there's an opening...but this problem is never more evident then when you're trying to get the Altruist medal.

For those who don't know, it's completing the game without killing anything with the gun.

Because we're reliant on defense, we have to maneuver around wind-blowers and vertical flying fairies with guns. SO MANY DEATHS could have been prevented if we could deploy the shield in midair. Waiting to plant on the ground and face them to throw our shields up sometimes takes too much time, and what's really cool for a gamer is mobility.

It's already empowering that we can leap into the air with the height of a superhero. It's already empowering that we can blast away enemies with a Spawn-like machine gun bloodlust...but all of that empowerment is detracted when the reality seeps in that we're actually really vulnerable. Sometimes I'll have my shield up and I die anyway. Sometimes I'll be jumping to avoid those sporadically moving crawly things and they kill me when I'm three body widths away from it in midair (confusing hitbox consistencies). I'm facing the wrong way when I land. I can't see below me, I'm getting blown into the sides of the non-sharp part of a spike pillar, oh shit! Water! MY SHIELD WAS UP WHEN YOU SHOT ME, I die, I die, I die, I die, I die, I die, I die.

It's a good thing that rebirth sequence looks and sounds pretty cool because sometimes we'll be seeing it a lot, but with this degree of trial and error, and some parts of the map essentially just having us run back and forth along a relatively small stage meant to look big, it leaves me wanting something much, much more.

The medals were wonderfully earned, and they'll be decorating the bottom of my profile for quite some time. Though there's only two endings, I enjoyed them both. Though there were one way tunnels, and big open spaces to traverse back and forth, the art was WONDERFUL. Even the sounds and soundtracks lended to this really cool atmosphere, that its inspired me to make some fan art.

I implore you to make a more complex sequel. This game is REALLY, REALLY COOL!

...But for a Halloween flash, I expected something a lot scarier. It was always on the verge of creepy for me...alllmost crossed that threshold a few times.

First time I dropped into that pit before entering the crucible of Uzaza? Didn't expect it. Was pretty neat.

When the flower girl was crushed and it silenced everything. The tension was intense...getting warmer...

The subliminal faces before the upside down black pyramid stage...COOLEST DETAIL...but I only wanted more.

GG. Voted 5!

Lots of people find this review helpful!


Rated 3.5 / 5 stars November 4, 2011

Very Interesting

It's based on a great idea and it is supported by good grafics, but story would have been better developed, for example wall writings could have been more readable.
Thank you for having made it.


Rated 3.5 / 5 stars December 27, 2012

It was so awesome and the atmosphere really had me dissolved into the world of this game. I loved it, until i came up to that fucking damn wind part; I quit.