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Oct 31, 2011 | 5:19 PM EDT

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Medals

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Advisory Animal 5 Points Discover the dog who can speak in the tounge of man.
Born Again 5 Points Experience rebirth the first time.
Human Nature 5 Points Kill a living creature with your weapon
Self Defense 5 Points Kill an enemy with their own projectile
The Call 5 Points Awaken her guardians
Facade Breaks 10 Points Defeat Uzaza
End of Us 50 Points Complete the game with the aid of the gun
Insult to Injury Secret Medal: Unlock this medal to view its details!
Curiouser and Curiouser Secret Medal: Unlock this medal to view its details!
Altruist Secret Medal: Unlock this medal to view its details!

Author Comments

11/8/11 Still working on the medals guys, hang in there. Also tried some more optimizing to fix the slippery/sticky controls issue some of you have. (also, if you have a FB tab up, try closing that)

**CONTROLS** LEFT/RIGHT walk left/right UP = Jump DOWN = Raise shield (while standing)/Use Weapon(later in game,while standing)

Oyeatia, creator and god of man surrenders his deity, descending to the green earth in search of a lost love. Gyossait sleeps in the warm black heart of the dying planet, her dreams seep into the weakening minds of man. The end begins.

Update History:

11/5/11 Patched vanishing keys, walking off map, alternative ending, Medals implemented but pending.

Reviews


deadwriterdeadwriter

Rated 4 / 5 stars

Quite a challenging platformer

However, the game froze and I had to reset my browser when I tried to shoot the gun while next to those things that shoot wind out (Well, they were more like overlapping the character when it happened). Then again, that could just be a computer problem.

This is a really nice game that's easy to pick up and play. I liked the simple controls and evolving game play, but I couldn't finish the game all the way through, mostly due the the crash I mentioned previously. It would be nice if there was a save system, but I don't know if this game is long enough to justify its need.



NilkadNaquadaNilkadNaquada

Rated 4 / 5 stars

Very nice, atmospheric horror platformer. Much like the other piece of yours I've played, Au Sable, it never feels like something a human mind could come up with. The game feels otherworldly and unnatural, and brings to mind H.P. Lovecraft in a very good way for these reasons. You really know how to do what you do.


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mountlovermountlover

Rated 4 / 5 stars

Excellent Feel, Controls need work.

Everything about this game is 10 worthy except for the controls. The shield seemed to randomly not work from time to time, which gets rather annoying, and it doesn't make sense to jump at full height even when just tapping the up key. I could understand if you were going for a Ghosts 'n' Goblins type fixed jump arc, but you can control the jump trajectory, so why not the height, too?


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MisterAceMisterAce

Rated 4 / 5 stars

Interesting.

I Didn't see the problem with the controls as long as you take your time; this game allows you to pause to think about your next move(as long as you don't stop in front of enemies.) I felt that the objective(or the story) probably should have been fleshed out a bit more because I found myself relying on what you should do on a platformer rather than whats going on in THIS game( move in the allowed direction, kill enemies that threaten you, pickup the keys for the door).

This could be an error on my part but the game is short, simple and doesn't have the replay value to try to go back and read the floating phrases scattered about. Otherwise a somewhat straightforward platforming game.


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TheMedicTheMedic

Rated 4 / 5 stars

Too many words for Newgrounds....

I'll have to be unfairly short due to the review's limitations. ***SPOILERS BELOW***

***PROS***
~Artwork - Pixelated graphics, both cinematic and 2D, make for a very surreal atmosphere and boggling tour of the author's creative. This game offers imagery not seen of this caliber since Nosferatu or the late 2D Castlevania games. It makes me feel... older...
~Storyline - So much said, and yet so much left untold. Who are these gods? What part did they play? What love and hate did they spawn for one another? What happened to mankind, and the world which we inhabited? For now, only our imaginations may tell... Let's hope for a sequel, and/or artwork and journals by the artist.
~Presentation - Very clever, daunting messages; flickering between English(?) and some long-forgotten script of the Divinities, spread across the hallucinated projections of a once-godlike figure suffering the wastes seeking closure.
~Music - What little ambience there is, sinks into your mind and clings like a parasitic philosophy, feeding on your awe until the next comes for its share. It's the kind of brain-stopping atmosphere that allows our minds to become totally immersed and empathetic with the tragic protagonist digging through the ashes of his "great" works, seeking the only one he ever loved.
~Level Design - Is this earth, or the burnt terrace formerly known as? Either way, it is now an inhospitable monument to the frivolous redundancy of our self-destructive efforts. It is saddening in and of itself, and somehow... one can't help, but feel responsible... sad, isn't it? Such vibrancy and promise, all gone to waste. But then again, that's not news.

***CONS***
~Controls - This wouldn't be so annoying if everything else that moved was faster than you. I understand, a God shouldn't be hasty and enjoy their tangible existence, but their physical well-being is at threat. Here we are, walking around like Cotton Hill, knees never bending (or non-existent). It's quite silly.
~Respawns - Now, this is where the game really falls flat. No, the actual respawns aren't what's terrible. It's the fact that one needs them SO MUCH. Even skilled players of Gyossait would find it annoying that the slightest error would create at least five seconds of subterfuge being born again, and then walk a partial road already traveled to the point of their failure. It completely breaks the atmosphere, and changes what should be a beautiful allegory into a tedious, infinite challenge. PS: I haven't gotten it, but I'm fairly sure the 100-point Secret Medal is completion of the game without using the Gun on enemies before reaching Gyossait, or not killing any enemies at all (if it can be avoided). Considering how hard it is WITH the gun, IT IS NOT WORTH THE EFFORT.

Overall, I say this is a magnificent piece of work on conceptual par with Lilium, Salad Fingers, and The Saddest Zombie: a very haunting achievement of human comprehension and speculation of our inevitable fate. as well as what is to follow. It just doesn't need to be a GAME. If this were an animated flash with Oyeatia traversing the landscape from beginning to end, perhaps dying once or twice, it'd be much more effective as a message and image that I'd say is worthy of 9 out of 10! As a game it's so simplistic, yet so perfect, yet so... artificial. Infinite continues removes not only the urgency of the plot, but the tension between the player and character's efforts to see this disaster through to the end! I didn't like playing it, but I loved experiencing it.... Gyossait. 8/10

Wondering what else could have been done even in total awareness of the End,
TheMedic


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