Be a Supporter!

Credits & Info

Oct 31, 2011 | 5:19 PM EDT

If you liked this, check these out!

Plenty more like this here!

  • Art Games
    Art Games Games that were made as art.
  • Halloween 2011
    Halloween 2011 The collection of Halloween-themed submissions from 2011!
  • Stencyl
    Stencyl Featured games made with Stencyl.


Log in to save your medals! Don't have an account? Create one for free!

Advisory Animal 5 Points Discover the dog who can speak in the tounge of man.
Born Again 5 Points Experience rebirth the first time.
Human Nature 5 Points Kill a living creature with your weapon
Self Defense 5 Points Kill an enemy with their own projectile
The Call 5 Points Awaken her guardians
Facade Breaks 10 Points Defeat Uzaza
End of Us 50 Points Complete the game with the aid of the gun
Insult to Injury Secret Medal: Unlock this medal to view its details!
Curiouser and Curiouser Secret Medal: Unlock this medal to view its details!
Altruist Secret Medal: Unlock this medal to view its details!

Author Comments

11/8/11 Still working on the medals guys, hang in there. Also tried some more optimizing to fix the slippery/sticky controls issue some of you have. (also, if you have a FB tab up, try closing that)

**CONTROLS** LEFT/RIGHT walk left/right UP = Jump DOWN = Raise shield (while standing)/Use Weapon(later in game,while standing)

Oyeatia, creator and god of man surrenders his deity, descending to the green earth in search of a lost love. Gyossait sleeps in the warm black heart of the dying planet, her dreams seep into the weakening minds of man. The end begins.

Update History:

11/5/11 Patched vanishing keys, walking off map, alternative ending, Medals implemented but pending.



Rated 2 / 5 stars

It was, ok...

Everything in this game leaved something to be desired.
With the sound design, the background music was excellent, but the sound that plays when you respawn is too loud and a bit obnoxious. Over time it gets really annoying.

The gameplay was a bit lackluster at best. The eneimes were easily avoided or killed. There was absolutely no penalty for death. The controls felt stiff and didnt give much freedom of movement.

The best thing about this game was the graphics, which is why I gave 4 stars. Everything was crisp and well done. But graphics do not make a game good.

Keep at it, your almost there to making something truly awesome.


Rated 2 / 5 stars

Interesting, but...

The difficulty was far too great... when I play art games, generally I am more concerned with determining meaning and enjoying atmosphere... worrying about constantly dying, difficult movement, and confusing mechanics is not something I enjoy in an art game.

People find this review helpful!


Rated 2 / 5 stars

The attempted graphics and atmosphere are okay, but the floaty controls are terrible making the jumps difficult to compensate (in a hard to control not challenging jumps way), added to this the jump itself is either ridiculously short or very high depending on if you press the button of hold it down very briefly, making any jumps between these virtually impossible. Added to this the jump gets interrupted by the scenery, needing the player to have to jump vertically upwards without touching any of the walls to be able to make the height of many of these jumps. As if touching them the jump is inexplicably shorter. All these issues make the jumping irritating and considering it is a platformer this is a major flaw in trying to play this game.

Bug wise, when holding up a shield some of the projectiles go straight through the shield and kill you, this is especially apparent when standing near the enemy. Also when collecting one of the keys in an area which was covered in spikes had writing to the right, attempting to read this (as mentioned earlier the jump caused an issue where it hit the ceiling trying to do a smaller jump) I died on the spikes and the key respawned inside the spikes which killed me even when trying to walk into them from the side to reach the key (which isn't how vertical spikes work btw), making it impossible to collect this key and thus making the game unwinnable from that point. If leaving the key on the body it should not leave it in an area you cannot get back from.

Overall a decent idea (even if the whole scary / unsettling atmosphere didn't really work) but in the end it was executed poorly having too many issues to make it worth playing again to get past the point where the game screwed me.


Rated 2 / 5 stars

Neither fun or frightening

First of all, the controls, they were bad, there's roughly half of a second of delay after you do a jump/land, I am assuming this was your attempt at momentum, but all it achieves is frustration in an aspect that largely dominates the game play, platforming. The music was like rape to the ears, it looped badly too, I could almost always tell when the loop started and ended, the sound effects were fine considering it was supposed to be retro. The game didn't do much in terms of horror, I was mostly confused, wondering what was going on. The puzzles and mechanics were easy and uninspired, most of the "challenge" came from fighting with the clumsy feeling controls. The controls were counter intuitive, you have to stop to defend yourself, yet some enemies can attack you while they move and the shield becomes mostly useless quickly. It just wasn't fun, it didn't draw me in, and the level design had no rhyme or reason at times, random shadows, the floors sometimes looked like the walls, random invisible walls that stopped my bullets, some switches being unusable in what I am going to call, rage form, for NO apparent reason. Plus you have a button that resets the level, is it to compensate for bugs I was lucky enough not to encounter?

The game doesn't achieve any fun factor or horror, it was just annoying and hard to control. Also what was the point in the NPC's? I felt like they either were there for no reason or to just pointlessly be killed. Then there was giant floating head guy with a stupid smile. Oh hey I found him, boss fight? Waaaaaaait, what? He died from touching 3 switches? What?


People find this review helpful!


Rated 2 / 5 stars


Though difficult and enjoyable at times, apparently the game decides if you die so many times it will just delete objects in the game which are needed to complete the area. I don't know if that's a bug or what, but that seriously ruined my experience.