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rated 4.16 / 5 stars
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Action - Platformer - Other

Credits & Info

Oct 31, 2011 | 5:19 PM EDT

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Advisory Animal 5 Points Discover the dog who can speak in the tounge of man.
Born Again 5 Points Experience rebirth the first time.
Human Nature 5 Points Kill a living creature with your weapon
Self Defense 5 Points Kill an enemy with their own projectile
The Call 5 Points Awaken her guardians
Facade Breaks 10 Points Defeat Uzaza
End of Us 50 Points Complete the game with the aid of the gun
Insult to Injury Secret Medal: Unlock this medal to view its details!
Curiouser and Curiouser Secret Medal: Unlock this medal to view its details!
Altruist Secret Medal: Unlock this medal to view its details!

Author Comments

11/8/11 Still working on the medals guys, hang in there. Also tried some more optimizing to fix the slippery/sticky controls issue some of you have. (also, if you have a FB tab up, try closing that)

**CONTROLS** LEFT/RIGHT walk left/right UP = Jump DOWN = Raise shield (while standing)/Use Weapon(later in game,while standing)

Oyeatia, creator and god of man surrenders his deity, descending to the green earth in search of a lost love. Gyossait sleeps in the warm black heart of the dying planet, her dreams seep into the weakening minds of man. The end begins.

Update History:

11/5/11 Patched vanishing keys, walking off map, alternative ending, Medals implemented but pending.



Rated 2 / 5 stars


Pixel art was nice. Music was...I guess there. Not very scary, the jump scares were there but nothing that really stuck out. Deaths would take you way to far back and with such a fragile char/plenty of unknown traps that gets annoying quick. Not worth the top spot of the front page. Front page? Maybe but not the top spot. Probably would have been better if death just pushed you back a bit.

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Rated 2 / 5 stars

Unpleasant Experience

Did a good job creating specific ambiance. But far outweighed by basic problems regarding control and information dissemination.

Has a lot of potential, but instantly frustrating and confusing. Spent forever trying to talk to the first figure. No information is given regarding the controls or objectives. Makes a very poor first impression and encourages the user to just move on.


Rated 2 / 5 stars

I'm not a fan. I just kept thinking "this game is just a bad Perdition" the whole time. The controls aren't great, the character is slow while the jump is uncontrollable and super floaty. Multiple times I tried to maneuver with my jump and died because it's so hard to use. The story is basically impossible to follow without a cheat sheet: clearly something dark and edgy is going on but I don't know what. Overall, if you want to play a good, fun, dark, story-driven platformer; play Perdition.


Rated 2 / 5 stars

All Atmosphere, No Substance

This game is clearly trying to establish itself as an "art game" right off the bat. I'm 100% behind games as art, but this misses the point of games as art.

Games are interactive, and that's what they can give us that movies, paintings, and other types of art can't. When the way you interact with the game doesn't add to that art, then you're missing out on why gaming is a legitimate medium.

I don't mean to totally bash this game, there's a lot of potential here, and clearly a lot of love that went into it, but right now it's message is intentionally vague to seem mysterious, and the gameplay doesn't add to it's message as a good art game should.

I look forward to seeing future projects from you.

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Rated 2 / 5 stars

It was going great, until...

I beat the final boss, or so I thought, and I dropped down that long chasm. The game glitched, and I got stuck underneath the ground, able to wander everywhere you shouldn't be. I thought it was a weird game mechanic, but it appears to be a glitch. So, I refresh it, only to find that I had to start over.

1. Fix this glitch, please.
2. Make the game able to save at those checkpoints, or even, possibly, a suicide option to go back to a previous checkpoint.