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rated 4.16 / 5 stars
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Action - Platformer - Other

Credits & Info

Oct 31, 2011 | 5:19 PM EDT

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Advisory Animal 5 Points Discover the dog who can speak in the tounge of man.
Born Again 5 Points Experience rebirth the first time.
Human Nature 5 Points Kill a living creature with your weapon
Self Defense 5 Points Kill an enemy with their own projectile
The Call 5 Points Awaken her guardians
Facade Breaks 10 Points Defeat Uzaza
End of Us 50 Points Complete the game with the aid of the gun
Insult to Injury Secret Medal: Unlock this medal to view its details!
Curiouser and Curiouser Secret Medal: Unlock this medal to view its details!
Altruist Secret Medal: Unlock this medal to view its details!

Author Comments

11/8/11 Still working on the medals guys, hang in there. Also tried some more optimizing to fix the slippery/sticky controls issue some of you have. (also, if you have a FB tab up, try closing that)

**CONTROLS** LEFT/RIGHT walk left/right UP = Jump DOWN = Raise shield (while standing)/Use Weapon(later in game,while standing)

Oyeatia, creator and god of man surrenders his deity, descending to the green earth in search of a lost love. Gyossait sleeps in the warm black heart of the dying planet, her dreams seep into the weakening minds of man. The end begins.

Update History:

11/5/11 Patched vanishing keys, walking off map, alternative ending, Medals implemented but pending.



Rated 2.5 / 5 stars


My thoughts can be somewhat summarized with what Radcarrot wrote.
However, I am going to present you with an alternative to his criticism. Namely, that you don't have to make the gameplay better if you aim for an atmosphere. The controls were an obstacle, but mainly because the game quickly devolved into a classic platformer. You should have chosen to either focus on the atmosphere entirely or enhanced the gameplay significantly. In any case, I am certain that the atmosphere would have been a lot better if you had made more shocks and traps rather than lots of generic enemies.
Suddenly walking over a scary deathtrap having to go back a good 20 seconds worth of gameplay to avoid it the second time, would have made for a much better gameplay with the concept.

I will give you the 5/10 for art and notable effort. The game itself was not a great experience though.

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Rated 2.5 / 5 stars


but I still didn't get the story and I don't know how to get the secret medals.


Rated 2 / 5 stars

Artistic, but that's about it

Let's see. Uninteresting storyline, it doesn't make you care even remotely. Incredibly boring game play, I found myself thinking "when will it END!" after about 6th screen. No real puzzles, but a lot of walking back and forth, collecting stuff. Failed to capture a scary atmosphere. Not a lot of action for an action tagged game.
On the pro side, it was kind of... different I guess. Not in a very good way, but different none the less.
4/10 and 2/5


Rated 2 / 5 stars


after I killed the flowergirl I jumped over the spikey thingy and jumped down nothing happens anymore? probably im still fallin


Rated 2 / 5 stars

Sound and fury, signifying nothing.

Extremely average platformer as far as gameplay is concerned. Get key, hit switch, move left.

Sadly this is also the reason the tone and tension of the game also fail. In a game where you can see everything beyond you, and where enemies kill themselves there is no reason to be afraid. There was no reason as a player to be careful or cautious as I felt as empowered a character as Mario.

As for the "artistic" validity of this game, let me honest with you. It was as beautiful a game as your graphics would let you be. The "deity" you descend from at the beginning and the face that looks over you when you first descend looked great. Music did a good job trying really hard to get the mood right, and worked more often then it didn't.

That being said, for all the words that were splattered on the screen, the game said nothing to me. The images and words felt like the tired checkboxes of goth art one by one. Black and red colour palette: check. Gnarled trees: check. Grave like imagery and eyes in places where eyes shouldn't be: check.

Even at the end I got no reason why I was there or why I did what I did. What was the thing that tried to see beyond my mask? Why was I wearing a mask? Why were some people attacking me while others didn't? Why is the final creature a naked woman with a laser cannon on her arm in a dark fantasy setting?

If this did have a message, all I got was, "Love is dark and painful and hurts you and losing your love makes you dark and twisted and speak in empty half sentences that say nothing but sound meaningful because they hint at really broad concepts like loss and hate".

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